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<blockquote data-quote="howandwhy99" data-source="post: 5967289" data-attributes="member: 3192"><p>My players are smart, veteran gamers and are instinctively using good tactics, but they have yet to run into anything they couldn't just demolish if they pressed long enough. </p><p></p><p>Their ACs are: 11, 15, 15, 17, 17, & 18. </p><p>Hit Points are: 16, 16, 20, 15, 20, & 17 (by the same order)</p><p></p><p>The foes they face are routinely 15 or less ACs and 4-5 HPs each. </p><p>I wanna say the PCs do an average damage / hit of 1d8 +2-5. Some are even higher.</p><p>The NPCs are frequently doing 1d6+1</p><p></p><p>Basically, if the PCs can get 1-2 hits on the NPC, it dies. In the very rare event an NPC hits a PC it just doesn't matter. The bonuses are screwing it up. If they had no bonus to damage it might take 3-4 rounds for the same NPC hit point totals. Hack & Slash is boring to me as it relies on grinding and no tactics needed. However, it appears to be the only play style supported with the odds heavily leaning to the players. </p><p></p><p>Frankly, the game continues to feel like the PCs are about 3 levels higher than every challenge. That may be fun for others, a kind of Supers vs. Normals game, but not for me.</p><p></p><p>EDIT: I figured it out. The remember the "sweet spot" is supposed to be about 70%. Stop making that the baseline. 50%, then let the players strategize on how to raise this for each and every unique situation. Or just not fight coin flip battles.</p><p></p><p>EDIT2: Got the new <a href="http://www.enworld.org/forum/story-hour/324524-5e-into-mouths-madness.html#post5967268" target="_blank">storyhour post</a> up too.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5967289, member: 3192"] My players are smart, veteran gamers and are instinctively using good tactics, but they have yet to run into anything they couldn't just demolish if they pressed long enough. Their ACs are: 11, 15, 15, 17, 17, & 18. Hit Points are: 16, 16, 20, 15, 20, & 17 (by the same order) The foes they face are routinely 15 or less ACs and 4-5 HPs each. I wanna say the PCs do an average damage / hit of 1d8 +2-5. Some are even higher. The NPCs are frequently doing 1d6+1 Basically, if the PCs can get 1-2 hits on the NPC, it dies. In the very rare event an NPC hits a PC it just doesn't matter. The bonuses are screwing it up. If they had no bonus to damage it might take 3-4 rounds for the same NPC hit point totals. Hack & Slash is boring to me as it relies on grinding and no tactics needed. However, it appears to be the only play style supported with the odds heavily leaning to the players. Frankly, the game continues to feel like the PCs are about 3 levels higher than every challenge. That may be fun for others, a kind of Supers vs. Normals game, but not for me. EDIT: I figured it out. The remember the "sweet spot" is supposed to be about 70%. Stop making that the baseline. 50%, then let the players strategize on how to raise this for each and every unique situation. Or just not fight coin flip battles. EDIT2: Got the new [URL="http://www.enworld.org/forum/story-hour/324524-5e-into-mouths-madness.html#post5967268"]storyhour post[/URL] up too. [/QUOTE]
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