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<blockquote data-quote="howandwhy99" data-source="post: 6013601" data-attributes="member: 3192"><p>Just a few questions and comments on the Future of D&D panel from PAX 2012. (I'm finally getting time to watch theses.</p><p></p><p>1. With the very divergent prices of armor in the playtest now, is a default treasure by level reward system being devised to balance these prices? Must they be default? Or the Starting Funds at 1st level?</p><p>- My answer: No, but the game is balanced between players/characters by having a shared price / starting fund amount - whatever the current campaign's may be. Equipment can be balanced per adventure where NPC & PCs have similar armor because they are in a similar or balanced economy. I'd assume published adventures would use a default adventure design scale or list how they differ from it (and perhaps a DMG section how doing this ones self - in case they want to change it back, to something else, and so on).</p><p></p><p>2. Does anyone know if any thought has been given to removing character levels completely, a concept unique to 3e, and going back to individual class levels?</p><p></p><p>3. Comment: One of the key elements of D&D: It never removes the Players (not DMs) from the point of view of the character. For the players it is forever 1st person and character portrayal is what makes roleplaying different from the broader term of acting. It's strictly persona portrayal, and more traditionally social role portrayal. </p><p></p><p>4. It was mentioned that better ideas are bound to occur for the design of the game after it is released. Are there plans for addressing specifically the communal conversation of house rules and then adding them to the game (like AD&D did), call it shared design or crowdsourcing or whatever? I would think publishers still decide what makes it into the published rules, but a positive feedback loop has many other beneficial effects on a community. (Not to mention the growing and evolving of the game)</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6013601, member: 3192"] Just a few questions and comments on the Future of D&D panel from PAX 2012. (I'm finally getting time to watch theses. 1. With the very divergent prices of armor in the playtest now, is a default treasure by level reward system being devised to balance these prices? Must they be default? Or the Starting Funds at 1st level? - My answer: No, but the game is balanced between players/characters by having a shared price / starting fund amount - whatever the current campaign's may be. Equipment can be balanced per adventure where NPC & PCs have similar armor because they are in a similar or balanced economy. I'd assume published adventures would use a default adventure design scale or list how they differ from it (and perhaps a DMG section how doing this ones self - in case they want to change it back, to something else, and so on). 2. Does anyone know if any thought has been given to removing character levels completely, a concept unique to 3e, and going back to individual class levels? 3. Comment: One of the key elements of D&D: It never removes the Players (not DMs) from the point of view of the character. For the players it is forever 1st person and character portrayal is what makes roleplaying different from the broader term of acting. It's strictly persona portrayal, and more traditionally social role portrayal. 4. It was mentioned that better ideas are bound to occur for the design of the game after it is released. Are there plans for addressing specifically the communal conversation of house rules and then adding them to the game (like AD&D did), call it shared design or crowdsourcing or whatever? I would think publishers still decide what makes it into the published rules, but a positive feedback loop has many other beneficial effects on a community. (Not to mention the growing and evolving of the game) [/QUOTE]
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