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Questions from our sessions (updated for 9/7 session)
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<blockquote data-quote="howandwhy99" data-source="post: 6014693" data-attributes="member: 3192"><p>We had our fourth session last weekend (which kicked me into gear for posting this stuff again). Below are all the playtest concerns and questions brought up during that session...</p><p></p><p></p><p>1. No good healing options exist. The cleric needs a healing domain.</p><p></p><p>2. OD&D split clerical / divine spells available [spells known] in half for odd & even levels. 5th edition should to this too. Say 5/level by default & +/- by WIS score (though "universal" modifier as it stands it too high). Otherwise the 5th edition cleric has empty levels half the time as a player pointed out. [In our OD&D game, if you choose to gain a spell of a lower level you can gain 2 for 1, 4 1st for a 3rd level spell known, and so on]</p><p></p><p>3. Dwarves should not have poison immunity or Stonecunning "Find the Path" at will. This removes elements from the game, instead of making them easier when rolls are called for. </p><p></p><p>4. Willpower depleted for the Sorcerer means they are transformed. The flavor text does not match (is contradictory to) the power descriptions. These should say "will power depleted" at zero, not after X number of points. Or change the flavor text.</p><p></p><p>5. Healer Specialty Herbalism material components need to be better spelled out. In the middle of dungeon delving is this stuff available or do we need to go back to the city? How would it be found in the wilderness and so on.</p><p></p><p>6. Give dwarves back darkvision [I think this is a thief / hiding niche protection, but are you going to restrict *all* PC races?]</p><p></p><p>7. Skill Advancement was unclear. Is a new skill always an option instead of taking the 1 skill point on even levels? Or is it a both: new skill +1 point in any skill? Or do all previous skills receive a +1 (which doesn't read like the text at all).</p><p></p><p>8. Crossbows are Simple Missile Weapons, not complex. They are easy to use. Bows are hard to use.</p><p></p><p>9. Human sizes are too narrow for the spectrum presented. Humans average a much broader range of heights and weights. </p><p></p><p>10. Sorcerer gets a greatsword in his packet ?!</p><p></p><p>11. The weapon chart has weights that are far too heavy for what is listed. Google these weapons or use Wikipedia for reference. On second review, many are too low as well. All wrong.</p><p></p><p>12. No donkeys? Where do we buy animals? Relevant because lances are listed, but can only be used on a mount. Where are the mounts?</p><p></p><p>13. No tracking class as of yet. How do we do this normally, for other classes? Can they [I think all should have some ability by default, if even simply being able to follow a water way or the path of a buffalo stampede]</p><p></p><p>14. Comprehend Languages desperately needs to have a single round casting time to work in the 1st round of an encounter, especially if you have surprise. </p><p></p><p>15. Is language a skill? How do creatures learn more languages? Is there a limit? Racial / Cultural choice groups? </p><p></p><p>16. 1 Pint of oil in a lantern last 24 hours, not 6 hours. Torches are okay.</p><p></p><p>17. Dragon Strength (for sorcerers) is very poorly worded. "Next time you hit" & "During next minute". Is there a duration on a one shot power? [immediate effect]</p><p></p><p>18. Savagery (under gnoll abilities) doesn't go away when Frightened? They run, but still are raging?</p><p></p><p>19. Full Cover still requires a Hide check to gain a Sneak Attack, is this right? With move-attack-move there is still the issue of having a target and sneak attackers gaining the best damage every round.</p><p></p><p>20. Can you move through a hostiles square? Not like an ally where it is always yes, but if they resist you how can this be done?</p><p></p><p>21. Big problem. How do we allow for monsters to have healing, especially short healing? PCs have healers or healing kits, but no [iirc] monsters have any healing ability at all. What is to keep PCs from retreating every single battle for 5 minutes and attacking damaged enemies after their refresh? Who wouldn't do this knowing monsters don't heal and PCs "quick heal"?</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6014693, member: 3192"] We had our fourth session last weekend (which kicked me into gear for posting this stuff again). Below are all the playtest concerns and questions brought up during that session... 1. No good healing options exist. The cleric needs a healing domain. 2. OD&D split clerical / divine spells available [spells known] in half for odd & even levels. 5th edition should to this too. Say 5/level by default & +/- by WIS score (though "universal" modifier as it stands it too high). Otherwise the 5th edition cleric has empty levels half the time as a player pointed out. [In our OD&D game, if you choose to gain a spell of a lower level you can gain 2 for 1, 4 1st for a 3rd level spell known, and so on] 3. Dwarves should not have poison immunity or Stonecunning "Find the Path" at will. This removes elements from the game, instead of making them easier when rolls are called for. 4. Willpower depleted for the Sorcerer means they are transformed. The flavor text does not match (is contradictory to) the power descriptions. These should say "will power depleted" at zero, not after X number of points. Or change the flavor text. 5. Healer Specialty Herbalism material components need to be better spelled out. In the middle of dungeon delving is this stuff available or do we need to go back to the city? How would it be found in the wilderness and so on. 6. Give dwarves back darkvision [I think this is a thief / hiding niche protection, but are you going to restrict *all* PC races?] 7. Skill Advancement was unclear. Is a new skill always an option instead of taking the 1 skill point on even levels? Or is it a both: new skill +1 point in any skill? Or do all previous skills receive a +1 (which doesn't read like the text at all). 8. Crossbows are Simple Missile Weapons, not complex. They are easy to use. Bows are hard to use. 9. Human sizes are too narrow for the spectrum presented. Humans average a much broader range of heights and weights. 10. Sorcerer gets a greatsword in his packet ?! 11. The weapon chart has weights that are far too heavy for what is listed. Google these weapons or use Wikipedia for reference. On second review, many are too low as well. All wrong. 12. No donkeys? Where do we buy animals? Relevant because lances are listed, but can only be used on a mount. Where are the mounts? 13. No tracking class as of yet. How do we do this normally, for other classes? Can they [I think all should have some ability by default, if even simply being able to follow a water way or the path of a buffalo stampede] 14. Comprehend Languages desperately needs to have a single round casting time to work in the 1st round of an encounter, especially if you have surprise. 15. Is language a skill? How do creatures learn more languages? Is there a limit? Racial / Cultural choice groups? 16. 1 Pint of oil in a lantern last 24 hours, not 6 hours. Torches are okay. 17. Dragon Strength (for sorcerers) is very poorly worded. "Next time you hit" & "During next minute". Is there a duration on a one shot power? [immediate effect] 18. Savagery (under gnoll abilities) doesn't go away when Frightened? They run, but still are raging? 19. Full Cover still requires a Hide check to gain a Sneak Attack, is this right? With move-attack-move there is still the issue of having a target and sneak attackers gaining the best damage every round. 20. Can you move through a hostiles square? Not like an ally where it is always yes, but if they resist you how can this be done? 21. Big problem. How do we allow for monsters to have healing, especially short healing? PCs have healers or healing kits, but no [iirc] monsters have any healing ability at all. What is to keep PCs from retreating every single battle for 5 minutes and attacking damaged enemies after their refresh? Who wouldn't do this knowing monsters don't heal and PCs "quick heal"? [/QUOTE]
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