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Questions: How do 4e Themes work?
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<blockquote data-quote="D'karr" data-source="post: 5858809" data-attributes="member: 336"><p>The theme concept was introduced in the Dark Sun campaign setting and is meant to be a way of broadening your character concept.</p><p></p><p>I was listening to the Design and Development chat from GenCon 2010 the other day and Rich Baker went into detail describing what they were attempting to do.</p><p></p><p>He described the theme as a third pillar of character creation - the other two being race, and class.</p><p></p><p>When they hit upon the concept they had a "V8 moment" as they kept thinking why couldn't we come up with this 2-3 years ago when we were hitting our heads against the wall trying to "solve" this "problem"?</p><p></p><p>Themes are very campaign dependent, some fit and some don't. The DM should look for good ways to introduce them, even if his characters are higher than 1st level. They really provide some interesting options to the PCs without increasing the power level of the characters.</p><p></p><p>BTW, here's the link to the Design and Development chats they were very enlightening.</p><p></p><p><a href="http://www.youtube.com/watch?v=HOzuu45mfTw&feature=relatedhttp://" target="_blank">GenCon 2010 Design and Development</a></p></blockquote><p></p>
[QUOTE="D'karr, post: 5858809, member: 336"] The theme concept was introduced in the Dark Sun campaign setting and is meant to be a way of broadening your character concept. I was listening to the Design and Development chat from GenCon 2010 the other day and Rich Baker went into detail describing what they were attempting to do. He described the theme as a third pillar of character creation - the other two being race, and class. When they hit upon the concept they had a "V8 moment" as they kept thinking why couldn't we come up with this 2-3 years ago when we were hitting our heads against the wall trying to "solve" this "problem"? Themes are very campaign dependent, some fit and some don't. The DM should look for good ways to introduce them, even if his characters are higher than 1st level. They really provide some interesting options to the PCs without increasing the power level of the characters. BTW, here's the link to the Design and Development chats they were very enlightening. [URL="http://www.youtube.com/watch?v=HOzuu45mfTw&feature=relatedhttp://"]GenCon 2010 Design and Development[/URL] [/QUOTE]
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Questions: How do 4e Themes work?
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