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<blockquote data-quote="Nagol" data-source="post: 5494002" data-attributes="member: 23935"><p>A lot of the behaviours sound like standard new-DM mistakes. It's unfortunate that they're all happening at once.</p><p></p><p>Powerful DM-PCs, railroading (as in refusing PC choices, and requiring arbitrary solutions required to escape situations), inconsistent campaign world ("realistic" world, except where its not), a defensiveness regarding players knowing the rules, and an apparent misunderstanding as to the rule basics (like what dice are in use).</p><p></p><p>There are really two viable ways to handle the situation. </p><p></p><p>If you're having fun then let it ride and have fun with the understanding that the experience may have little to do with the base game expectations.</p><p></p><p>If you're not having fun (or the fun section is buried too far beneath the unfun) then calmly explain why you're not having fun (the rulings are arbitrary, the game rules seem inconsistent, you want to see the situation evolve based upon your choices as opposed to the DM choices, it is frustrating that the game is more about some NPCs than the PCs, and the campaign world seems inconsistent in the application of 'normal'). Have the group talk to see if the situation can be salvaged and decide whether to salvage the campaign, restart, pick a different Storyteller, or stop playing the RPG altogether.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5494002, member: 23935"] A lot of the behaviours sound like standard new-DM mistakes. It's unfortunate that they're all happening at once. Powerful DM-PCs, railroading (as in refusing PC choices, and requiring arbitrary solutions required to escape situations), inconsistent campaign world ("realistic" world, except where its not), a defensiveness regarding players knowing the rules, and an apparent misunderstanding as to the rule basics (like what dice are in use). There are really two viable ways to handle the situation. If you're having fun then let it ride and have fun with the understanding that the experience may have little to do with the base game expectations. If you're not having fun (or the fun section is buried too far beneath the unfun) then calmly explain why you're not having fun (the rulings are arbitrary, the game rules seem inconsistent, you want to see the situation evolve based upon your choices as opposed to the DM choices, it is frustrating that the game is more about some NPCs than the PCs, and the campaign world seems inconsistent in the application of 'normal'). Have the group talk to see if the situation can be salvaged and decide whether to salvage the campaign, restart, pick a different Storyteller, or stop playing the RPG altogether. [/QUOTE]
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