Pielorinho
Iron Fist of Pelor
This is a nifty spell which I much like; however, its description leaves something to be desired. A few questions:
1) Am I right in thinking that a spider's (for example) poison increases in DC as the caster goes from 9th to 10 level, but a wasp's poison doesn't? A 9th-level caster creates a large vermin as compared to a 10th-level caster's huge vermin. The monster manual lists different poison DCs for large and huge spiders (and centipedes, scorpions, etc.), but giant wasps come in only one size, and so there's only one poison DC listed.
2) There's a single attack bonus and damage listed for vermin created at various levels: at 10th level, for example, your vermin attack at +8 for 2d6+8 (I think) damage. How is this handled for scorpions or other vermin with multiple attacks? Does it get two claw and one tail attack at +8 for 2d6+8? Does it get two claws at +8 and one tail at +3?
3) Giant spiders can weave webs. At the end of the spell's duration, do the webs go away? If so, at the end of the spell's duration, do any poisons created by the vermin go away as well?
4) How do y'all break down the AC 14 for the giant vermin? I've been assuming that you apply their size penalty and their dex bonus, and then add enough natural armor to bring them up to 14; is that how you'd handle it? (This becomes important only if someone wants to make a touch attack vs. the vermin, or the vermin lose their dex bonus vs. an attack).
5) Some vermin (such as spiders) have nifty special attacks. Do they use these attacks intelligently? Does the spellcaster have to command them to use the attack? Can the spellcaster command them to use the attack?
6) Does this spell change at all under 3.5?
Thanks!
Daniel
1) Am I right in thinking that a spider's (for example) poison increases in DC as the caster goes from 9th to 10 level, but a wasp's poison doesn't? A 9th-level caster creates a large vermin as compared to a 10th-level caster's huge vermin. The monster manual lists different poison DCs for large and huge spiders (and centipedes, scorpions, etc.), but giant wasps come in only one size, and so there's only one poison DC listed.
2) There's a single attack bonus and damage listed for vermin created at various levels: at 10th level, for example, your vermin attack at +8 for 2d6+8 (I think) damage. How is this handled for scorpions or other vermin with multiple attacks? Does it get two claw and one tail attack at +8 for 2d6+8? Does it get two claws at +8 and one tail at +3?
3) Giant spiders can weave webs. At the end of the spell's duration, do the webs go away? If so, at the end of the spell's duration, do any poisons created by the vermin go away as well?
4) How do y'all break down the AC 14 for the giant vermin? I've been assuming that you apply their size penalty and their dex bonus, and then add enough natural armor to bring them up to 14; is that how you'd handle it? (This becomes important only if someone wants to make a touch attack vs. the vermin, or the vermin lose their dex bonus vs. an attack).
5) Some vermin (such as spiders) have nifty special attacks. Do they use these attacks intelligently? Does the spellcaster have to command them to use the attack? Can the spellcaster command them to use the attack?
6) Does this spell change at all under 3.5?
Thanks!
Daniel