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<blockquote data-quote="delericho" data-source="post: 6086383" data-attributes="member: 22424"><p>My expectation is that it will be a three-phase effect.</p><p></p><p>In the first phase (which is just about ending now), it's new, cool, and exciting. There's loads of enthusiasm, loads of money getting thrown about, and loads of projects getting funded. Indeed, provided you're at least somewhat reasonable, it's almost hard <em>not</em> to get funded.</p><p></p><p>Unfortunately, "getting funded" and "successfully delivering" are vastly different things, and I fear we're now starting to see projects fail in fairly large numbers. Some projects will simply fail with no money refunded, some will offer refunds, some will deliver vastly late, and some will deliver things that are just not what the backers envisaged.</p><p></p><p>That leads to the second phase, where people start to get disillusioned. Suddenly, it becomes nigh-impossible to fund a project unless you already have a track record - either you have successful Kickstarter experience, or you already have name recognition, or something. But for the new guy? Forget it.</p><p></p><p>However, the effect of that is that Kickstarters will become a bit more of a known quantity, and will serve to rehabilitiate the reputation of the model to some extent. And that leads to phase three...</p><p></p><p>In phase three, people will approach Kickstarter the same way as they do, say, an OGL product - they'll fund it, or not, based on a reasoned assessment of whether they're likely to see what was promised. Which, in real terms, probably means that the 'names' can continue to get funded, and so will 'unknowns'... but only on a specific, limited basis. So, if you want a few thousand for an art budget for an already-written book, Kickstarter might help you out. But if you want many thousands for an entire RPG line, you can forget it. (But Monte Cook, on the other hand, could still fund the whole line. Such is the benefit of reputation.)</p><p></p><p>Basically, as amerigoV says up-thread, it's the OGL thing again.</p></blockquote><p></p>
[QUOTE="delericho, post: 6086383, member: 22424"] My expectation is that it will be a three-phase effect. In the first phase (which is just about ending now), it's new, cool, and exciting. There's loads of enthusiasm, loads of money getting thrown about, and loads of projects getting funded. Indeed, provided you're at least somewhat reasonable, it's almost hard [i]not[/i] to get funded. Unfortunately, "getting funded" and "successfully delivering" are vastly different things, and I fear we're now starting to see projects fail in fairly large numbers. Some projects will simply fail with no money refunded, some will offer refunds, some will deliver vastly late, and some will deliver things that are just not what the backers envisaged. That leads to the second phase, where people start to get disillusioned. Suddenly, it becomes nigh-impossible to fund a project unless you already have a track record - either you have successful Kickstarter experience, or you already have name recognition, or something. But for the new guy? Forget it. However, the effect of that is that Kickstarters will become a bit more of a known quantity, and will serve to rehabilitiate the reputation of the model to some extent. And that leads to phase three... In phase three, people will approach Kickstarter the same way as they do, say, an OGL product - they'll fund it, or not, based on a reasoned assessment of whether they're likely to see what was promised. Which, in real terms, probably means that the 'names' can continue to get funded, and so will 'unknowns'... but only on a specific, limited basis. So, if you want a few thousand for an art budget for an already-written book, Kickstarter might help you out. But if you want many thousands for an entire RPG line, you can forget it. (But Monte Cook, on the other hand, could still fund the whole line. Such is the benefit of reputation.) Basically, as amerigoV says up-thread, it's the OGL thing again. [/QUOTE]
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