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<blockquote data-quote="modiphius" data-source="post: 6088468" data-attributes="member: 6696016"><p>here you go!</p><p></p><p>1. Do you see Kickstarter as having "legs" in the tabletop gaming community, long-term? Does it strike you as a temporary fad, or do you consider it a paradigm-shift in how tabletop games and supplements are produced?</p><p></p><p>- Yes, I think the world is moving toward a model of people getting involved in funding trend led products that they really want, and less junk, creators needing to listen to their customers a lot more, but whether they'll be the big funds splashing around in a year or so, maybe it will drop lower as more projects start, maybe it will rise as more people start funding</p><p></p><p>2. What avenues for publicizing your Kickstarter were most effective (assuming you have any idea)? Did word-of-mouth carry your project? Did you spend resources on advertising your Kickstarter campaign during the drive? What about before the drive started?</p><p></p><p>We're in the middle of it but Facebook has been huge, Yog-Soggoth.com (it's cthulhu based), RPG.net and hopefully enworld will be too. </p><p></p><p>3. Assuming a purely digital set of deliverables (no physical print product), what might be some attractive backer rewards? What about stretch goals?</p><p></p><p>A pledge level at which the supporter gets everything in PDF that you achieve as stretch goals - makes it very attractive and exactly what we've done with the Achtung! Cthulhu kickstarter</p><p></p><p>4. How much time did you allow yourself between the Kickstarter campaign and your promised delivery date? Did you hit your target for delivery?</p><p></p><p>We're allowing plenty of time, and some, don't get caught thinking you can rush it, better to over deliver!</p><p></p><p>5. If you could give a single piece of advice to someone interested in Kickstarting a tabletop gaming product, what would it be?</p><p></p><p>Research your community and fans - find out what THEY REALLY WANT not what you think they want. We ran two surveys refining our ideas over 3 months before starting and it's worked! We're even running another survey now to find out what stretch goals they'd like</p><p></p><p>hope that helps!</p></blockquote><p></p>
[QUOTE="modiphius, post: 6088468, member: 6696016"] here you go! 1. Do you see Kickstarter as having "legs" in the tabletop gaming community, long-term? Does it strike you as a temporary fad, or do you consider it a paradigm-shift in how tabletop games and supplements are produced? - Yes, I think the world is moving toward a model of people getting involved in funding trend led products that they really want, and less junk, creators needing to listen to their customers a lot more, but whether they'll be the big funds splashing around in a year or so, maybe it will drop lower as more projects start, maybe it will rise as more people start funding 2. What avenues for publicizing your Kickstarter were most effective (assuming you have any idea)? Did word-of-mouth carry your project? Did you spend resources on advertising your Kickstarter campaign during the drive? What about before the drive started? We're in the middle of it but Facebook has been huge, Yog-Soggoth.com (it's cthulhu based), RPG.net and hopefully enworld will be too. 3. Assuming a purely digital set of deliverables (no physical print product), what might be some attractive backer rewards? What about stretch goals? A pledge level at which the supporter gets everything in PDF that you achieve as stretch goals - makes it very attractive and exactly what we've done with the Achtung! Cthulhu kickstarter 4. How much time did you allow yourself between the Kickstarter campaign and your promised delivery date? Did you hit your target for delivery? We're allowing plenty of time, and some, don't get caught thinking you can rush it, better to over deliver! 5. If you could give a single piece of advice to someone interested in Kickstarting a tabletop gaming product, what would it be? Research your community and fans - find out what THEY REALLY WANT not what you think they want. We ran two surveys refining our ideas over 3 months before starting and it's worked! We're even running another survey now to find out what stretch goals they'd like hope that helps! [/QUOTE]
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