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<blockquote data-quote="kenada" data-source="post: 8525499" data-attributes="member: 70468"><p>I’ve used a few different programs. To be honest, I always end up falling back to <a href="https://www.profantasy.com/products/cc3.asp" target="_blank">Campaign Cartographer</a>, but it’s hard as hell to learn and use. I wouldn’t recommend it unless one were really dedicated to learning and using it.</p><p></p><p>For making a quick dungeon, I like <a href="https://dungeondraft.net" target="_blank">Dungeondraft</a>. It’s easy to make something quickly that doesn’t look awful. The maps can also be exported in a format that you can load into VTTs like Foundry, which makes setting up the scenes <em>much</em> easier.</p><p></p><p>For hex maps, I don’t really like any of the options. <a href="https://worldographer.com" target="_blank">Worldographer</a> is really janky on macOS, and the maps it produces are ugly. <a href="https://cone.itch.io/hex-kit" target="_blank">HexKit</a> is too limited. <a href="https://www.mapeditor.org" target="_blank">Tiled</a> is okay if you can find a nice tileset, but you need to do a lot of work to set it up (especially if you want it to randomize placement of terrain types). I don’t like <a href="https://www.wonderdraft.net" target="_blank">Wonderdraft</a> for making hex maps. It’s lacking in hex-oriented tools.</p></blockquote><p></p>
[QUOTE="kenada, post: 8525499, member: 70468"] I’ve used a few different programs. To be honest, I always end up falling back to [URL='https://www.profantasy.com/products/cc3.asp']Campaign Cartographer[/URL], but it’s hard as hell to learn and use. I wouldn’t recommend it unless one were really dedicated to learning and using it. For making a quick dungeon, I like [URL='https://dungeondraft.net']Dungeondraft[/URL]. It’s easy to make something quickly that doesn’t look awful. The maps can also be exported in a format that you can load into VTTs like Foundry, which makes setting up the scenes [I]much[/I] easier. For hex maps, I don’t really like any of the options. [URL='https://worldographer.com']Worldographer[/URL] is really janky on macOS, and the maps it produces are ugly. [URL='https://cone.itch.io/hex-kit']HexKit[/URL] is too limited. [URL='https://www.mapeditor.org']Tiled[/URL] is okay if you can find a nice tileset, but you need to do a lot of work to set it up (especially if you want it to randomize placement of terrain types). I don’t like [URL='https://www.wonderdraft.net']Wonderdraft[/URL] for making hex maps. It’s lacking in hex-oriented tools. [/QUOTE]
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