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<blockquote data-quote="jgbrowning" data-source="post: 732499" data-attributes="member: 5724"><p>sorry, i missed that part. its probably not very accurate, though. Cippolla suggests closer to 5 million for the british isles and dropping it down to around 3 million after the plague. Pound, oddly, leaves england out of his numbers but offers 1.2-1.5 for the low countries, 17-18 for france, 10-12 for germany, 600-650k for switzerland, 1.5-3 for poland, 3-4 for hungry, 4-6 for the balkans, 7-9 for italy, 5-7 for spain +port, and 1-2 for scandinavia.</p><p></p><p> </p><p></p><p>they'll be using wands (mostly magic missile/sleep wands since they are dirt cheap) and scrolls (again magic missle/sleep). kings aren't going to only tax spellcasters fiscally, they'll have magic taxation as well. The spellcasters will also be required to bring their own equipment as well. And they will, they'll bring everything they have personally because they don't want to die.</p><p></p><p>Yep, bless and inspire would be important non-direct combat spells.</p><p></p><p> </p><p></p><p>Actually that 13th level wizard's probably a landowner with feudal obligation, so there's a good chance its <strong>his</strong> battle as well. Not to mention that there are social pressures (guilds, churches, kings). Non-landowning wizards <strong>won't</strong> be able to say no. If he does say no, those who do fight will kill/coerce him because they make the laws and they're more of them than him. We're not talking about convincing anyone... the medieval period, however complex and interesting, is still just a bunch of thugs.</p><p></p><p>assumption: wizards guild's are not monolithic like the roman catholic church.</p><p></p><p> </p><p></p><p>**an army of 5k is not comparable to a community of 5k. I'm not sure if that's what you meant to imply or im misreading**</p><p></p><p>ok, lets look at large towns....</p><p></p><p>with 2 million people at least 7-10 large towns.. you'll end up with an average of 56-80 wizards, 56-80 sorcs, 91-130 clerics, 91-130 druids, and 91-130 bards. The wizards and sorcs will max at 7, the others will max at 9. So minimum you have 385 spellcasters (not including adepts, rangers or paladins, were we to include them that would bump up to 476). Even if only 1/2 of them are conscriptable, thats a goodly amount.</p><p></p><p>The item taxation involved here is going to be immense. Scrolls, potions.. all sorts of things lower levels can make. There's going to be a lot of pressure to focus on item creation feats over others (it makes money, it makes the people in charge happy) so these guys are going to be pumping out the magic.</p><p></p><p>'course, the king could just stroll by and say, "Give me your magic." Purveyance adds a lot of magic in times of need. Just try to say no.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Magic would really change almost everything. Imagine we have two armies like the one you discribed. Fairly low magic. But one side just happens to have that 16th level wizard from the metropolis. Opps... Battle Over.</p><p></p><p>And that's my main reason for beliving that they'll be a hell of a lot of magic involved. Its the universal fear... "He has it and I don't."</p><p></p><p>joe b.</p><p></p><p>PS. Thanks for the congrats! I'm pretty excited and i'll take your advice and stick the direct link in my sig. I'd like to take more time and explain my ideas, but that'd be too long.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 732499, member: 5724"] sorry, i missed that part. its probably not very accurate, though. Cippolla suggests closer to 5 million for the british isles and dropping it down to around 3 million after the plague. Pound, oddly, leaves england out of his numbers but offers 1.2-1.5 for the low countries, 17-18 for france, 10-12 for germany, 600-650k for switzerland, 1.5-3 for poland, 3-4 for hungry, 4-6 for the balkans, 7-9 for italy, 5-7 for spain +port, and 1-2 for scandinavia. [b] [/b] they'll be using wands (mostly magic missile/sleep wands since they are dirt cheap) and scrolls (again magic missle/sleep). kings aren't going to only tax spellcasters fiscally, they'll have magic taxation as well. The spellcasters will also be required to bring their own equipment as well. And they will, they'll bring everything they have personally because they don't want to die. Yep, bless and inspire would be important non-direct combat spells. [b] [/b] Actually that 13th level wizard's probably a landowner with feudal obligation, so there's a good chance its [b]his[/b] battle as well. Not to mention that there are social pressures (guilds, churches, kings). Non-landowning wizards [b]won't[/b] be able to say no. If he does say no, those who do fight will kill/coerce him because they make the laws and they're more of them than him. We're not talking about convincing anyone... the medieval period, however complex and interesting, is still just a bunch of thugs. assumption: wizards guild's are not monolithic like the roman catholic church. [b] [/b] **an army of 5k is not comparable to a community of 5k. I'm not sure if that's what you meant to imply or im misreading** ok, lets look at large towns.... with 2 million people at least 7-10 large towns.. you'll end up with an average of 56-80 wizards, 56-80 sorcs, 91-130 clerics, 91-130 druids, and 91-130 bards. The wizards and sorcs will max at 7, the others will max at 9. So minimum you have 385 spellcasters (not including adepts, rangers or paladins, were we to include them that would bump up to 476). Even if only 1/2 of them are conscriptable, thats a goodly amount. The item taxation involved here is going to be immense. Scrolls, potions.. all sorts of things lower levels can make. There's going to be a lot of pressure to focus on item creation feats over others (it makes money, it makes the people in charge happy) so these guys are going to be pumping out the magic. 'course, the king could just stroll by and say, "Give me your magic." Purveyance adds a lot of magic in times of need. Just try to say no.... :) Magic would really change almost everything. Imagine we have two armies like the one you discribed. Fairly low magic. But one side just happens to have that 16th level wizard from the metropolis. Opps... Battle Over. And that's my main reason for beliving that they'll be a hell of a lot of magic involved. Its the universal fear... "He has it and I don't." joe b. PS. Thanks for the congrats! I'm pretty excited and i'll take your advice and stick the direct link in my sig. I'd like to take more time and explain my ideas, but that'd be too long. [/QUOTE]
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