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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 733843" data-attributes="member: 6533"><p>My favorite win-win scenarios are from Thucydides, many of the battles were so confusing that both sides withdrew from battle believing that they had won and having honestly achieved their goals.</p><p></p><p>Both sides would then send men to the battlefield to set up memorials to their victory, see that the other side was claiming it had won, and have to decide whether or not it was worth fighting the battle over again.</p><p></p><p>In at least one circumstance they simply moved the memorials far enough apart that you couldn't see one from the other.</p><p></p><p>My own opinion on the high magic making pitched battles improbable and leaning the forces more towards elite units is not that makes medieval armies more like modern armies.</p><p></p><p>That makes both armies more like medieval armies. Pitched battles and large formations were an extremely rare manifestation of conflict in the middle ages. The 100 years war we are basing much of our assumptions on army organization from had less than ten large pitched battles in the decades of conflict that occured. Most of the war was made up of sieges and bands of lead by people like the black prince and Joan running around and either providing the necessary edge to end a siege, raiding, or kidnapping people.</p><p></p><p>Essentially acting just like special forces that had to be a lot less worried about stealth since noone had that high an intelligence capability in the first place. </p><p></p><p>Even with magic you don't need to work that hard to surprise someone in DnD. Detect spells have limited ranges and just a modicum of magical support makes scrying a lot more difficult.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 733843, member: 6533"] My favorite win-win scenarios are from Thucydides, many of the battles were so confusing that both sides withdrew from battle believing that they had won and having honestly achieved their goals. Both sides would then send men to the battlefield to set up memorials to their victory, see that the other side was claiming it had won, and have to decide whether or not it was worth fighting the battle over again. In at least one circumstance they simply moved the memorials far enough apart that you couldn't see one from the other. My own opinion on the high magic making pitched battles improbable and leaning the forces more towards elite units is not that makes medieval armies more like modern armies. That makes both armies more like medieval armies. Pitched battles and large formations were an extremely rare manifestation of conflict in the middle ages. The 100 years war we are basing much of our assumptions on army organization from had less than ten large pitched battles in the decades of conflict that occured. Most of the war was made up of sieges and bands of lead by people like the black prince and Joan running around and either providing the necessary edge to end a siege, raiding, or kidnapping people. Essentially acting just like special forces that had to be a lot less worried about stealth since noone had that high an intelligence capability in the first place. Even with magic you don't need to work that hard to surprise someone in DnD. Detect spells have limited ranges and just a modicum of magical support makes scrying a lot more difficult. [/QUOTE]
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