Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Questions on stealth...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6882924" data-attributes="member: 7006"><p>For your first example (the invisible character) the question of remaining Hidden in the antimagic zone with or without dim lighting or the Skulker feat comes down to this:</p><p></p><p>To become Hidden, the character must first either be completely out of Line of Sight from the person who might detect you, or you become Heavily Obscured from them. If there is no direct line of visualization between you and the person who could see you (either there is a wall/object completely blocking view, or you are Invisible) you are out of Line of Sight and qualify to roll a DEX (Stealth) check to become Hidden. However, if at any point that blocking terrain or invisibility is no longer there (the invisibility ends or the searching person moves to a point where the object you are behind is no longer between the two of you) the Hidden condition ends immediately. So in your first example, once you entered the antimagic zone and the invisibility ended, you would immediately become seen assuming there was no further blocking terrain between you. </p><p></p><p>You can also become Hidden if you become Heavily Obscured. Dense foliage, opaque fog or smoke, or being in darkness all qualify as Heavily Obscured, which means you also can now make a DEX (Stealth) check to become Hidden as well.</p><p></p><p>However, some types of characters can make that DEX (Stealth) check without being out of LOS or Heavily Obscured-- Wood Elves only need to be Lightly Obscured while in foliage, Halflings only need to be Lightly Obscured by being behind other larger creatures, and those with the Skulker feat only need to be Lightly Obscured by being in Dim Light. If any of those three types of characters achieve that level of Lightly Obscured, then can make DEX (Stealth) checks to become Hidden as well.</p><p></p><p>So in your invisible character scenario... if that PC had the Skulker feat, they would have remained Hidden when the antimagic field dropped the invisibility only if certain conditions were met. If it was night time where the guards were and if there was a light source in the area by the guards (say, a torch), there would be a distance of Bright Light from that source (in the case of the torch, Bright Light out to 20 feet) in which the PC could not be Hidden at all when the invisibility dropped. The PC would plainly be in Line of Sight from the guards and thus his Hidden status is gone. There would then be a distance of Dim Light past that 20' radius zone (in the case of the torch, Dim Light a further 20' radius out, so between 20' and 40') which if the PC *did* have the Skulker feat they would still retain their Hidden status because they are allowed to be Hidden while Lightly Obscured by Dim Light. Finally, anything past that distance (40' out and further) is considered Darkness and thus if the PC is there they are still Heavily Obscured (even if they didn't have the Skulker feat) and thus retain their Hidden status regardless.</p><p></p><p>So whether your PC would have remained Hidden would all have come down to where he was located at the time when the antimagic field dropped his Invisibility and the light source (if any) the guards had at the time you were moving. Because that would adjust the distances of Bright Light, Dim Light, and Darkness and determine whether you qualified to retain your Hidden status.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6882924, member: 7006"] For your first example (the invisible character) the question of remaining Hidden in the antimagic zone with or without dim lighting or the Skulker feat comes down to this: To become Hidden, the character must first either be completely out of Line of Sight from the person who might detect you, or you become Heavily Obscured from them. If there is no direct line of visualization between you and the person who could see you (either there is a wall/object completely blocking view, or you are Invisible) you are out of Line of Sight and qualify to roll a DEX (Stealth) check to become Hidden. However, if at any point that blocking terrain or invisibility is no longer there (the invisibility ends or the searching person moves to a point where the object you are behind is no longer between the two of you) the Hidden condition ends immediately. So in your first example, once you entered the antimagic zone and the invisibility ended, you would immediately become seen assuming there was no further blocking terrain between you. You can also become Hidden if you become Heavily Obscured. Dense foliage, opaque fog or smoke, or being in darkness all qualify as Heavily Obscured, which means you also can now make a DEX (Stealth) check to become Hidden as well. However, some types of characters can make that DEX (Stealth) check without being out of LOS or Heavily Obscured-- Wood Elves only need to be Lightly Obscured while in foliage, Halflings only need to be Lightly Obscured by being behind other larger creatures, and those with the Skulker feat only need to be Lightly Obscured by being in Dim Light. If any of those three types of characters achieve that level of Lightly Obscured, then can make DEX (Stealth) checks to become Hidden as well. So in your invisible character scenario... if that PC had the Skulker feat, they would have remained Hidden when the antimagic field dropped the invisibility only if certain conditions were met. If it was night time where the guards were and if there was a light source in the area by the guards (say, a torch), there would be a distance of Bright Light from that source (in the case of the torch, Bright Light out to 20 feet) in which the PC could not be Hidden at all when the invisibility dropped. The PC would plainly be in Line of Sight from the guards and thus his Hidden status is gone. There would then be a distance of Dim Light past that 20' radius zone (in the case of the torch, Dim Light a further 20' radius out, so between 20' and 40') which if the PC *did* have the Skulker feat they would still retain their Hidden status because they are allowed to be Hidden while Lightly Obscured by Dim Light. Finally, anything past that distance (40' out and further) is considered Darkness and thus if the PC is there they are still Heavily Obscured (even if they didn't have the Skulker feat) and thus retain their Hidden status regardless. So whether your PC would have remained Hidden would all have come down to where he was located at the time when the antimagic field dropped his Invisibility and the light source (if any) the guards had at the time you were moving. Because that would adjust the distances of Bright Light, Dim Light, and Darkness and determine whether you qualified to retain your Hidden status. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Questions on stealth...
Top