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*Dungeons & Dragons
Questions on stealth...
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<blockquote data-quote="Garresh" data-source="post: 6883896" data-attributes="member: 6836323"><p>He's really not underselling it at all. Being sneaky is easy given that you use your environment correctly. Back when I was working various jobs in college, I'd often see how long I could hang around someone(who knew me) before they noticed me. Maybe there were coworkers hanging outside a theater we needed to clean waiting for it to get out. And I'd just sneak up behind them and longer. Other times I'd hide using a little 1foot stylistic outcropping in the wall, or sneak past them into the theater while they weren't aware. </p><p></p><p>Even in bright retail environments it was the same situation. People are on the job, either consumed in their work, bored and spacing out, or simply not focusing on 360 degrees of vision. If stealth was so hard, why is Hide and Seek a game that children play?</p><p></p><p>And you're right, it shouldn't be universally applicable, because there are no other features that are like that.* But the difference should be a line between suboptimal and optimal. A rogue should really almost always be able to hide. But hiding in an empty room behind a single stone pillar is functionally useless anyways. The thing is most class features have degrees of failure or usefulness, not outright uselessness except in predetermined circumstances. A wizard can still fireball a fire resistant enemy, or use weaker ice cantrips or just cast buffs as a last resort. He's still using his core feature(spells). Likewise for any spell caster. A rogue by Raw and by the more strict interpretations loses a class feature. And that sucks. :/</p><p></p><p></p><p>*Please ignore base attacks, dashing every round as a rogue, cantrips, damage spells, crowd control spells, healing, identify spells, dispel magic, detect (any of them), smite, stunning strike, eldritch blast, shove(athletics), grapple(athletics), magic missile, hex, and hunter's mark. =P</p></blockquote><p></p>
[QUOTE="Garresh, post: 6883896, member: 6836323"] He's really not underselling it at all. Being sneaky is easy given that you use your environment correctly. Back when I was working various jobs in college, I'd often see how long I could hang around someone(who knew me) before they noticed me. Maybe there were coworkers hanging outside a theater we needed to clean waiting for it to get out. And I'd just sneak up behind them and longer. Other times I'd hide using a little 1foot stylistic outcropping in the wall, or sneak past them into the theater while they weren't aware. Even in bright retail environments it was the same situation. People are on the job, either consumed in their work, bored and spacing out, or simply not focusing on 360 degrees of vision. If stealth was so hard, why is Hide and Seek a game that children play? And you're right, it shouldn't be universally applicable, because there are no other features that are like that.* But the difference should be a line between suboptimal and optimal. A rogue should really almost always be able to hide. But hiding in an empty room behind a single stone pillar is functionally useless anyways. The thing is most class features have degrees of failure or usefulness, not outright uselessness except in predetermined circumstances. A wizard can still fireball a fire resistant enemy, or use weaker ice cantrips or just cast buffs as a last resort. He's still using his core feature(spells). Likewise for any spell caster. A rogue by Raw and by the more strict interpretations loses a class feature. And that sucks. :/ *Please ignore base attacks, dashing every round as a rogue, cantrips, damage spells, crowd control spells, healing, identify spells, dispel magic, detect (any of them), smite, stunning strike, eldritch blast, shove(athletics), grapple(athletics), magic missile, hex, and hunter's mark. =P [/QUOTE]
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