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General Tabletop Discussion
*Pathfinder & Starfinder
Questions on the favored soul
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1764790" data-attributes="member: 15945"><p>As stated - no domain's mentioned, no domains gained. Same for domain powers - none. Turn/Rebuke undead - no ability.</p><p></p><p>They are still pretty good as they stand - with 3 (!) strong saves (which usually get nerfed by the GM, to only 2 strong saves for balancing reasons ), all armourtypes ready for use, weapon spec in one's diety's favored weapon, elemental resistances etc etc. Plus full spontanity, and usually starting out with "3" spells known in a newly accessible level instead of "1" like the sorcerer...</p><p></p><p>Some GMs allow access to two of the the relevant dieties domains for purposes of picking spells for one's known repetoire (e.g. you might chosse spells from those on the domain' list, but you do not know them automatically ), to accentuate the favoured soul's divine heritage some more, but that is strictly house rule territory</p><p></p><p>Usually these chars focus on combat oriented roles (divine favour, Divine Power and Smite up to the gills, at will...) etc - so high Str , Wis and Cha feature prominently (the later for bonus spells and spell DC, you might consider DCs secondary depending upom your build, Con will need some attention too, both for HP and bolstering one's concentration rolls when casting under threat. </p><p>Int usually stays weak (not many skill to spend points on in the first place ) and Dex usually stays around 10 to 12, too, but can be compensated for with heavy armour.</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1764790, member: 15945"] As stated - no domain's mentioned, no domains gained. Same for domain powers - none. Turn/Rebuke undead - no ability. They are still pretty good as they stand - with 3 (!) strong saves (which usually get nerfed by the GM, to only 2 strong saves for balancing reasons ), all armourtypes ready for use, weapon spec in one's diety's favored weapon, elemental resistances etc etc. Plus full spontanity, and usually starting out with "3" spells known in a newly accessible level instead of "1" like the sorcerer... Some GMs allow access to two of the the relevant dieties domains for purposes of picking spells for one's known repetoire (e.g. you might chosse spells from those on the domain' list, but you do not know them automatically ), to accentuate the favoured soul's divine heritage some more, but that is strictly house rule territory Usually these chars focus on combat oriented roles (divine favour, Divine Power and Smite up to the gills, at will...) etc - so high Str , Wis and Cha feature prominently (the later for bonus spells and spell DC, you might consider DCs secondary depending upom your build, Con will need some attention too, both for HP and bolstering one's concentration rolls when casting under threat. Int usually stays weak (not many skill to spend points on in the first place ) and Dex usually stays around 10 to 12, too, but can be compensated for with heavy armour. [/QUOTE]
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Questions on the favored soul
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