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<blockquote data-quote="Katana_Geldar" data-source="post: 5350720" data-attributes="member: 85476"><p>I'm still fairly new at this to be honest and I hardly know anything about AD&D aside from what I know from the computer games that were based off it (like <em>Eye of the Beholder</em>). But I do have a few splat books and the original ToH module, so I know how much of a different mindset it is from what the players are used to <strong>and what I'm used to as a DM</strong>.</p><p> </p><p>So, learning AD&D and teaching it to my players <strong>just</strong> so we can play ToH is a big ask, to be honest. Particularly when they all have some idea how downright <strong>mean</strong> it is.</p><p> </p><p>Running the 4E one, which is very well written I may add, I'm working a bit uphill to be honest and I'm finding it a challenge, but a challenge I know I need to go through to be a better DM. And judging how I handled the final encounter with several rulings, I wouldn't be ready to run it.</p><p> </p><p>Plus, it's a scheduling thing. I'm not the only DM in my group, just the ToH DM and someone else wants to run Hunters and another player wants to try Stargate. And one of these days we'll be picking up Star Wars and Serenity again. Adding AD&D on top of that would put it to the back of the queue, as we're really reluctant to add new systems when we have so many pending. It's also not fair when something like that needs time.</p><p> </p><p>Maybe when the players finish the 4E I'll pitch it to them and see how they are.</p><p> </p><p>But I'm not an RPGA member and it's really not feasible for me to be one, so I don't have the adaptation.</p></blockquote><p></p>
[QUOTE="Katana_Geldar, post: 5350720, member: 85476"] I'm still fairly new at this to be honest and I hardly know anything about AD&D aside from what I know from the computer games that were based off it (like [I]Eye of the Beholder[/I]). But I do have a few splat books and the original ToH module, so I know how much of a different mindset it is from what the players are used to [B]and what I'm used to as a DM[/B]. So, learning AD&D and teaching it to my players [B]just[/B] so we can play ToH is a big ask, to be honest. Particularly when they all have some idea how downright [B]mean[/B] it is. Running the 4E one, which is very well written I may add, I'm working a bit uphill to be honest and I'm finding it a challenge, but a challenge I know I need to go through to be a better DM. And judging how I handled the final encounter with several rulings, I wouldn't be ready to run it. Plus, it's a scheduling thing. I'm not the only DM in my group, just the ToH DM and someone else wants to run Hunters and another player wants to try Stargate. And one of these days we'll be picking up Star Wars and Serenity again. Adding AD&D on top of that would put it to the back of the queue, as we're really reluctant to add new systems when we have so many pending. It's also not fair when something like that needs time. Maybe when the players finish the 4E I'll pitch it to them and see how they are. But I'm not an RPGA member and it's really not feasible for me to be one, so I don't have the adaptation. [/QUOTE]
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