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General Tabletop Discussion
*Pathfinder & Starfinder
Questions on Traps (SPOILERS to the DMG-Dungeon)
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<blockquote data-quote="Kaledor" data-source="post: 4397258" data-attributes="member: 15360"><p>Alright last weekend I ran this encounter and noticed a little trap-wierdness.</p><p>I ended up running the trap as an Opportunity Attack rather than an Interrupt. That seemed to work okay. But then we found our cleric basically taken out of the combat for the entire scene:</p><p>The Dart Trap says that it immoblizes until the "End of the player's NEXT turn"</p><p></p><p>Player A, walks into the square and gets hit by the Dart. He is immoblized. He stops movement (he can still use other actions, like his standard... he just can't move without teleport of forced movement). </p><p>On Player A's next turn, he has to begin his turn in that target square, so of course the Dart trap goes off. If it hits him, not only can he not move this turn, but he's also immoble till the END OF HIS NEXT TURN.</p><p>So, turn 3 for Player A, the Dart goes off again (he hasn't moved, he's still on the target square). If it misses he still has to WAIT till next turn to move.</p><p>Along comes turn four for Player A. The trap will go off yet again. He has to pray that it misses in order to get to move this turn. If it hits, he's stuck basically for two more turns!</p><p></p><p></p><p>Am I missing something in this whole scene?</p><p>It seems like it is really hard to get away from the trap. The END of NEXT turn really means you're losing two turns of movement if you get hit with it on the beginning of your turn.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Kaledor, post: 4397258, member: 15360"] Alright last weekend I ran this encounter and noticed a little trap-wierdness. I ended up running the trap as an Opportunity Attack rather than an Interrupt. That seemed to work okay. But then we found our cleric basically taken out of the combat for the entire scene: The Dart Trap says that it immoblizes until the "End of the player's NEXT turn" Player A, walks into the square and gets hit by the Dart. He is immoblized. He stops movement (he can still use other actions, like his standard... he just can't move without teleport of forced movement). On Player A's next turn, he has to begin his turn in that target square, so of course the Dart trap goes off. If it hits him, not only can he not move this turn, but he's also immoble till the END OF HIS NEXT TURN. So, turn 3 for Player A, the Dart goes off again (he hasn't moved, he's still on the target square). If it misses he still has to WAIT till next turn to move. Along comes turn four for Player A. The trap will go off yet again. He has to pray that it misses in order to get to move this turn. If it hits, he's stuck basically for two more turns! Am I missing something in this whole scene? It seems like it is really hard to get away from the trap. The END of NEXT turn really means you're losing two turns of movement if you get hit with it on the beginning of your turn. Thoughts? [/QUOTE]
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Questions on Traps (SPOILERS to the DMG-Dungeon)
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