Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Questions on Water
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 1942515" data-attributes="member: 19675"><p>Things about clean water (and yes, I know I'm repeating some stuff):</p><p></p><p>1) Remember that Tokyo and Rome both hit 1 million inahbitants well before the industrial age. They used aqueducts, riverwater, wells and cisterns to get clean water.</p><p></p><p>2) Clean water isn't neccessarily clean. There are major cities I go to in Mexico, Europe and South America where you still can't drink the tapwater if you're not a local. Locals don't have a problem because their immune/digestive systems evolved & adapted to those conditions- visitors risk a vistit from Montezuma...</p><p></p><p>3) Don't underestimate the amount of drinking of alcoholic beverages. For a long time, water was considered to be less healthy than ales, beers, liquors and wines because you couldn't get sick by drinking them. The water in them is either boiled or purified by the alcohol content. Not that everyone was a drunk- increased tolerances due to constant exposure plus the watering down of these beverages allowed for relative sobriety. The wine in a typical adventurer's wineskin wouldn't be strong enough to get him drunk, but the alcohol content would minimize bacterial/fungal blooms.</p><p></p><p>4) As for beasties in the desert- Desert creatures in the real world either get their neccessary water intake by drinking condensation, consuming plants/animals, or by going into hibernation for long periods of time, like frogs, fish and even shrimp. When the desert gets rain, they stir, emerge, eat, mate and then go back into hibernation. Some creatures, like the Camel, store water in body fat, released slowly as the fat is broken down. Creatures with elemental fire ancestry might require little or no water to survive.</p><p></p><p>5) Subterranean creatures, having evolved into those niches, DO have a higher tolerance for minerals, etc. This goes doubly for creatures with elemental earth origins.</p><p></p><p>6) Magic can account for a lot of the above as well. Water production & detection can be done magically, and could conceivablyl increase the adaptation of a race to an environment. A well enchanted with a permanent "Purify Water" or an irrigation system that passes all of its water through a gate constructed with a Unicorn's Horn (how& why is up to you) would both provide lots of clean water. It could also be the basis of a guild of alchemists (the Cisternist Guild), or the duty of the city's preferred priesthoods.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 1942515, member: 19675"] Things about clean water (and yes, I know I'm repeating some stuff): 1) Remember that Tokyo and Rome both hit 1 million inahbitants well before the industrial age. They used aqueducts, riverwater, wells and cisterns to get clean water. 2) Clean water isn't neccessarily clean. There are major cities I go to in Mexico, Europe and South America where you still can't drink the tapwater if you're not a local. Locals don't have a problem because their immune/digestive systems evolved & adapted to those conditions- visitors risk a vistit from Montezuma... 3) Don't underestimate the amount of drinking of alcoholic beverages. For a long time, water was considered to be less healthy than ales, beers, liquors and wines because you couldn't get sick by drinking them. The water in them is either boiled or purified by the alcohol content. Not that everyone was a drunk- increased tolerances due to constant exposure plus the watering down of these beverages allowed for relative sobriety. The wine in a typical adventurer's wineskin wouldn't be strong enough to get him drunk, but the alcohol content would minimize bacterial/fungal blooms. 4) As for beasties in the desert- Desert creatures in the real world either get their neccessary water intake by drinking condensation, consuming plants/animals, or by going into hibernation for long periods of time, like frogs, fish and even shrimp. When the desert gets rain, they stir, emerge, eat, mate and then go back into hibernation. Some creatures, like the Camel, store water in body fat, released slowly as the fat is broken down. Creatures with elemental fire ancestry might require little or no water to survive. 5) Subterranean creatures, having evolved into those niches, DO have a higher tolerance for minerals, etc. This goes doubly for creatures with elemental earth origins. 6) Magic can account for a lot of the above as well. Water production & detection can be done magically, and could conceivablyl increase the adaptation of a race to an environment. A well enchanted with a permanent "Purify Water" or an irrigation system that passes all of its water through a gate constructed with a Unicorn's Horn (how& why is up to you) would both provide lots of clean water. It could also be the basis of a guild of alchemists (the Cisternist Guild), or the duty of the city's preferred priesthoods. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Questions on Water
Top