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General Tabletop Discussion
*Pathfinder & Starfinder
Questions Regarding Bo9S Maneuvers
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<blockquote data-quote="Runestar" data-source="post: 5226038" data-attributes="member: 72317"><p>This is easier to explain if you have printed out the maneuver cards on the wotc website.</p><p></p><p>Choose any 5 <u>different</u> maneuvers your crusader has access to. You cannot choose the same maneuver more than once, nor can you opt to ready/choose fewer than 5. It has to be 5, no more, no less.</p><p></p><p>Stack the 5 cards (representing your 5 readied maneuvers) together and shuffle them, face down. At the start of your turn, deal yourself 2 cards, face up, representing the 2 maneuvers you have access to. At the end of every turn, deal yourself 1 more card. When you cannot do this, shuffle all the cards together and repeat the process.</p><p></p><p></p><p></p><p>No, initiation time refers to the time needed to execute said maneuver. So if it states a full-round action (as in the case of say, time stands still), you spend a full-round action to initiate time stands still and make 2 full attacks in the span of that full-round action. You do not have to wait any longer for it to take effect.</p><p></p><p></p><p></p><p>Both pretty much mean the same thing, I think you are simply reading too much into it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Crusader's strike - you make a melee attack, and if it hits, you regain some hp.</p><p></p><p>Divine surge - you make a melee attack with an added damage boost.</p></blockquote><p></p>
[QUOTE="Runestar, post: 5226038, member: 72317"] This is easier to explain if you have printed out the maneuver cards on the wotc website. Choose any 5 [U]different[/U] maneuvers your crusader has access to. You cannot choose the same maneuver more than once, nor can you opt to ready/choose fewer than 5. It has to be 5, no more, no less. Stack the 5 cards (representing your 5 readied maneuvers) together and shuffle them, face down. At the start of your turn, deal yourself 2 cards, face up, representing the 2 maneuvers you have access to. At the end of every turn, deal yourself 1 more card. When you cannot do this, shuffle all the cards together and repeat the process. No, initiation time refers to the time needed to execute said maneuver. So if it states a full-round action (as in the case of say, time stands still), you spend a full-round action to initiate time stands still and make 2 full attacks in the span of that full-round action. You do not have to wait any longer for it to take effect. Both pretty much mean the same thing, I think you are simply reading too much into it. :) Crusader's strike - you make a melee attack, and if it hits, you regain some hp. Divine surge - you make a melee attack with an added damage boost. [/QUOTE]
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Questions Regarding Bo9S Maneuvers
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