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Questions regarding Epic Levels
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<blockquote data-quote="Jolly Giant" data-source="post: 1793873" data-attributes="member: 5278"><p>Half an hour ago I finished a marathon session in which the five (evil) PCs defeated 7 opponents with CR ranging from 32 to 42. Last session they killed a sainted level 43 wizard and 5 CR 28 celestials. The campaign started four and a half years ago and entered epic levels two years ago...</p><p></p><p>So far the only thing we've had to tweak a bit are the rules for epic spells. I've made two simple hourserules regarding the mitigating factors that allow you to lower the DC for casting epic spells, and now they work ok:</p><p></p><p>1) Mitigating factors can not reduce the DC by more than 50% and not below the sum of the seeds that go into the spell.</p><p></p><p>2) Backlash damage can only be used for spells that deal damage (any kind of damage; HP, ability damage or negative levels).</p><p></p><p>You also need to use some judgement when calculating the CR of advanced and/or templated monsters. This is of course the case for any level of play, but as the CR increases so does the need for good judgement.</p><p></p><p>Mostly though, the epic rules have worked just fine for us. (But be warned: There'll be more and more work for you to do as your players advance in levels!) I'll agree with previous posters that the magic items in ELH aren't very interesting; most of them are just more powerful versions of old favorites from the DMG. Take the time to make your own items, custom made for your NPCs.</p><p></p><p>Good luck, and have fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 1793873, member: 5278"] Half an hour ago I finished a marathon session in which the five (evil) PCs defeated 7 opponents with CR ranging from 32 to 42. Last session they killed a sainted level 43 wizard and 5 CR 28 celestials. The campaign started four and a half years ago and entered epic levels two years ago... So far the only thing we've had to tweak a bit are the rules for epic spells. I've made two simple hourserules regarding the mitigating factors that allow you to lower the DC for casting epic spells, and now they work ok: 1) Mitigating factors can not reduce the DC by more than 50% and not below the sum of the seeds that go into the spell. 2) Backlash damage can only be used for spells that deal damage (any kind of damage; HP, ability damage or negative levels). You also need to use some judgement when calculating the CR of advanced and/or templated monsters. This is of course the case for any level of play, but as the CR increases so does the need for good judgement. Mostly though, the epic rules have worked just fine for us. (But be warned: There'll be more and more work for you to do as your players advance in levels!) I'll agree with previous posters that the magic items in ELH aren't very interesting; most of them are just more powerful versions of old favorites from the DMG. Take the time to make your own items, custom made for your NPCs. Good luck, and have fun! :) [/QUOTE]
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