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General Tabletop Discussion
*Pathfinder & Starfinder
Questions regarding H1 Keep on the Shadowfell (Spoiler Alert)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5182467" data-attributes="member: 82106"><p>They could learn about the disappearance simply by interacting with NPCs in Winterhaven. Alternately they could simply stumble upon the site in the course of tracking down kobolds or something like that. If the PCs don't specifically go looking for this encounter it might show up as a sort of fill in. For instance if the party goes wandering randomly around the countryside and seems to lake direction at some point they could run into the burial site (it might require moving the site, but there's no special reason it has to be in any one exact location).</p><p></p><p>I think the idea was that the party would tie into one of the quests. Its possible to use more than one, but if you do that I would use ones that don't overlap, and maybe present them sequentially to the party if possible. This might require a bit of modifying how the quests are obtained, but it should work OK. </p><p></p><p>The later part of this adventure in particular can be a bit of a slog, so its probably not a bad idea to have a defined goal at that point and using a quest can help with that. I'd play up the various RP hooks as much as you can because there aren't really a lot of them and it definitely helps break up the later part of the module where things can devolve down to a long sequence of fights that gets tedious if you aren't careful. </p><p></p><p>Lost Soul had a pretty good narrative of his group going through H1 somewhere on here. It shouldn't be too hard to find. You might get some ideas from that.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5182467, member: 82106"] They could learn about the disappearance simply by interacting with NPCs in Winterhaven. Alternately they could simply stumble upon the site in the course of tracking down kobolds or something like that. If the PCs don't specifically go looking for this encounter it might show up as a sort of fill in. For instance if the party goes wandering randomly around the countryside and seems to lake direction at some point they could run into the burial site (it might require moving the site, but there's no special reason it has to be in any one exact location). I think the idea was that the party would tie into one of the quests. Its possible to use more than one, but if you do that I would use ones that don't overlap, and maybe present them sequentially to the party if possible. This might require a bit of modifying how the quests are obtained, but it should work OK. The later part of this adventure in particular can be a bit of a slog, so its probably not a bad idea to have a defined goal at that point and using a quest can help with that. I'd play up the various RP hooks as much as you can because there aren't really a lot of them and it definitely helps break up the later part of the module where things can devolve down to a long sequence of fights that gets tedious if you aren't careful. Lost Soul had a pretty good narrative of his group going through H1 somewhere on here. It shouldn't be too hard to find. You might get some ideas from that. [/QUOTE]
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Questions regarding H1 Keep on the Shadowfell (Spoiler Alert)
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