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<blockquote data-quote="StreamOfTheSky" data-source="post: 4839422" data-attributes="member: 35909"><p>Depends how far you fall in a round, which I don't recall off-hand. If they spend enough time falling to get a turn, the character should be able to activate the ring. That said, I think there's some debate as to teleportation and the conservation of momentum. I rule that teleporting halts prior momentum, but other DMs might not. In other words, if momentum is conserved and you've already fallen 50 ft, then even if you teleport to steady ground, you crash on it for 5d6 damage.</p><p></p><p>Feather fall is actually unique for a few reasons. One ,as of the introduction of immediate actions, became that instead of a free action. It is "reactionary." Immediate actions in some cases can even occur so instantly, they negate the effect that triggered them! Example: Close wounds can be cast as an immediate action to heal someone for 1d4 +CL hp. If you cast it on a creature that gets dropped to the negatives (dying) or even -10 or lower (dead), it can heal the damage before it takes effect and prevent those conditions from happening! (It's explicitly stated in that spell's description)</p><p>The other unique thing about Feather Fall, <a href="http://www.d20srd.org/srd/magicItems/rings.htm#featherFalling" target="_blank">the ring at least</a>, is that the text sort of makes it sound like the ring activates <strong>whether you want it to or not</strong>. My friend has a funny anectdote where he notices a lion down below a smal cliff and decides to leap down on it to get the jump, yelling out a battle cry. ...The Dm reminds him of hs ring of feather falling, and says the lion licks its lips... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I also wonder if the ring takes your immediate action (as casting the spell would), which would mean you lose your swift action the next round, and could be a pain at least to spellcasters, then.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4839422, member: 35909"] Depends how far you fall in a round, which I don't recall off-hand. If they spend enough time falling to get a turn, the character should be able to activate the ring. That said, I think there's some debate as to teleportation and the conservation of momentum. I rule that teleporting halts prior momentum, but other DMs might not. In other words, if momentum is conserved and you've already fallen 50 ft, then even if you teleport to steady ground, you crash on it for 5d6 damage. Feather fall is actually unique for a few reasons. One ,as of the introduction of immediate actions, became that instead of a free action. It is "reactionary." Immediate actions in some cases can even occur so instantly, they negate the effect that triggered them! Example: Close wounds can be cast as an immediate action to heal someone for 1d4 +CL hp. If you cast it on a creature that gets dropped to the negatives (dying) or even -10 or lower (dead), it can heal the damage before it takes effect and prevent those conditions from happening! (It's explicitly stated in that spell's description) The other unique thing about Feather Fall, [url=http://www.d20srd.org/srd/magicItems/rings.htm#featherFalling]the ring at least[/url], is that the text sort of makes it sound like the ring activates [b]whether you want it to or not[/b]. My friend has a funny anectdote where he notices a lion down below a smal cliff and decides to leap down on it to get the jump, yelling out a battle cry. ...The Dm reminds him of hs ring of feather falling, and says the lion licks its lips... :) I also wonder if the ring takes your immediate action (as casting the spell would), which would mean you lose your swift action the next round, and could be a pain at least to spellcasters, then. [/QUOTE]
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