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<blockquote data-quote="iserith" data-source="post: 7794489" data-attributes="member: 97077"><p>Often effects like that will say that you get additional saving throws to negate the effect at the end of the character's turn or words to that effect. If it does not, then it may indeed be a permanent effect. Blinded and paralyzed conditions, however, are removed by a 2nd-level lesser restoration spell which is accessible to some 3rd-level characters or may be purchased by way of spellcasting services (if available in the campaign setting). So they suck when permanent, but there are ways around it.</p><p></p><p></p><p></p><p>It should say if there's a requirement for use. For scrolls, it's a little confusing because there are scrolls that anyone can use (e.g. scroll of protection) and there are spell scrolls which only characters who have their spell on their class list can cast. If there is otherwise no requirement for use, anyone can use them.</p><p></p><p></p><p></p><p>If it doesn't say how many it has when found, I'd give the maximum amount. That is, unless I'm trying to provide it as a more limited resource that in the context of the challenge makes it a more meaningful decision for the players.</p><p></p><p></p><p></p><p>Potions and scrolls, unless it says otherwise, are consumables and done after one use. Wands and staves typically recharge at dawn, but some may have a limitation where there's a chance the item goes inert or is destroyed if you use all the charges.</p><p></p><p></p><p></p><p>That's up to the DM, but there is a section in the spellcasting rules that discusses that some spell-like effects aren't really perceptible since they're so subtle. So you could hang your ruling on that if you wanted to.</p><p></p><p></p><p></p><p>I would suggest this be a Use an Object action combined with a free object interaction. So someone could do it and still move and take a bonus action (if they have one).</p><p></p><p></p><p></p><p>That's up to the DM's interpretation to some degree, as it depends on the conditions in the environment and whether the DM thinks darkvision only works when the character is "in" darkness. In general I'd say sure, especially into the dark cave, but I might say in some cases that water is cloudy and thus heavily obscured, rendering it impenetrable to darkvision. In any case, you can only see shades of gray and darkness does impart a -5 penalty to passive Perception even with darkvision.</p></blockquote><p></p>
[QUOTE="iserith, post: 7794489, member: 97077"] Often effects like that will say that you get additional saving throws to negate the effect at the end of the character's turn or words to that effect. If it does not, then it may indeed be a permanent effect. Blinded and paralyzed conditions, however, are removed by a 2nd-level lesser restoration spell which is accessible to some 3rd-level characters or may be purchased by way of spellcasting services (if available in the campaign setting). So they suck when permanent, but there are ways around it. It should say if there's a requirement for use. For scrolls, it's a little confusing because there are scrolls that anyone can use (e.g. scroll of protection) and there are spell scrolls which only characters who have their spell on their class list can cast. If there is otherwise no requirement for use, anyone can use them. If it doesn't say how many it has when found, I'd give the maximum amount. That is, unless I'm trying to provide it as a more limited resource that in the context of the challenge makes it a more meaningful decision for the players. Potions and scrolls, unless it says otherwise, are consumables and done after one use. Wands and staves typically recharge at dawn, but some may have a limitation where there's a chance the item goes inert or is destroyed if you use all the charges. That's up to the DM, but there is a section in the spellcasting rules that discusses that some spell-like effects aren't really perceptible since they're so subtle. So you could hang your ruling on that if you wanted to. I would suggest this be a Use an Object action combined with a free object interaction. So someone could do it and still move and take a bonus action (if they have one). That's up to the DM's interpretation to some degree, as it depends on the conditions in the environment and whether the DM thinks darkvision only works when the character is "in" darkness. In general I'd say sure, especially into the dark cave, but I might say in some cases that water is cloudy and thus heavily obscured, rendering it impenetrable to darkvision. In any case, you can only see shades of gray and darkness does impart a -5 penalty to passive Perception even with darkvision. [/QUOTE]
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