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<blockquote data-quote="Shiroiken" data-source="post: 7794904" data-attributes="member: 6775477"><p>Most effects are not permanent, usually having a duration of 1 minute, 1 hour, or until completing a long rest. More than likely the author of the adventure forgot to add a duration, but if you decide for it to be permanent, many effects can be negated with Lesser Restoration, Greater Restoration, or Heal spells.</p><p></p><p>There are two types of scrolls: spell scrolls and "scroll of." Only a caster with the spell on their class list can use spell scrolls, but everyone can use the other types. Unlike some prior editions, spell scrolls are class neutral, so a spell that is on many class lists can be used by anyone of that class, regardless of who made the scroll. </p><p></p><p>Note: a DM might choose to change that last part as part of their campaign design.</p><p></p><p> That is up to the DM. If the item recharges, I'd simply give it the maximum charges, unless there's a logical reason for it to have been recently used.</p><p></p><p>Staves and wands recharge a number of charges automatically at dawn, as listed in the item description. There is a variant rule for wands where they may have more charges, but cannot be recharged. The DM should note if they are using the variant in advance.</p><p></p><p>This is a DM call. Some allow it to be completely hidden, others make it completely obvious. One option would be for the bad guy to make an opposed check against the Paladin's Cha/Deception (to avoid looking directly at the bad guy, giving it away).</p><p></p><p>I don't have my PHB handy, but I believe that it's an action to light a torch (plus object interaction to get one out). If conditions are unfavorable, the DM might call for a wis/survival check.</p><p></p><p>Darkvision allows you to see in Darkness as if it were dim light. A dark cave would be dimly lit instead of darkness, but the depth of the water would be based on the water. Cloudy water can't be seen past regardless of darkvision, but clear water would be visible (probably as dim light while overcast).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7794904, member: 6775477"] Most effects are not permanent, usually having a duration of 1 minute, 1 hour, or until completing a long rest. More than likely the author of the adventure forgot to add a duration, but if you decide for it to be permanent, many effects can be negated with Lesser Restoration, Greater Restoration, or Heal spells. There are two types of scrolls: spell scrolls and "scroll of." Only a caster with the spell on their class list can use spell scrolls, but everyone can use the other types. Unlike some prior editions, spell scrolls are class neutral, so a spell that is on many class lists can be used by anyone of that class, regardless of who made the scroll. Note: a DM might choose to change that last part as part of their campaign design. That is up to the DM. If the item recharges, I'd simply give it the maximum charges, unless there's a logical reason for it to have been recently used. Staves and wands recharge a number of charges automatically at dawn, as listed in the item description. There is a variant rule for wands where they may have more charges, but cannot be recharged. The DM should note if they are using the variant in advance. This is a DM call. Some allow it to be completely hidden, others make it completely obvious. One option would be for the bad guy to make an opposed check against the Paladin's Cha/Deception (to avoid looking directly at the bad guy, giving it away). I don't have my PHB handy, but I believe that it's an action to light a torch (plus object interaction to get one out). If conditions are unfavorable, the DM might call for a wis/survival check. Darkvision allows you to see in Darkness as if it were dim light. A dark cave would be dimly lit instead of darkness, but the depth of the water would be based on the water. Cloudy water can't be seen past regardless of darkvision, but clear water would be visible (probably as dim light while overcast). [/QUOTE]
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