Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Questions to ask when developing a campaign setting as a group
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BookTenTiger" data-source="post: 9218156" data-attributes="member: 6685541"><p>This thread made me realize attitudes towards magic are really important in creating a campaign, so I tried to come up with three questions that would cover the themes of Arcane, Divine, and Primal Magic:</p><p></p><p>How common is magic in our campaign setting?</p><ul> <li data-xf-list-type="ul">Magic is just another tool like a hammer or sword; even common folk use magic rituals to help their crops grow and to protect their homes.</li> <li data-xf-list-type="ul">Magic is common among those with training, such as priests, scholars, and guards.</li> <li data-xf-list-type="ul">Magic is rare and much respected; those who wield arcane power command much respect or terror.</li> <li data-xf-list-type="ul">Arcane magic is almost universally associated with evil, chaotic, or suspicious sources, such as demons, dragons, or the undead; those who use it may be the target of fear or ire.</li> <li data-xf-list-type="ul">______</li> </ul><p></p><p>What is the nature of gods and divinity in our campaign?</p><ul> <li data-xf-list-type="ul">Most people worship a single god or goddess, though different sects or saints may teach varied tenants.</li> <li data-xf-list-type="ul">The gods exist in their own distant realm, though they make their presence known through visions and miracles.</li> <li data-xf-list-type="ul">The gods walk the land in the forms of giant beasts, immortal beings, or living elements.</li> <li data-xf-list-type="ul">There are no gods; divine magic comes from belief in one’s community, the wilderness, or ancestor worship.</li> <li data-xf-list-type="ul">_____________________________________________________</li> </ul><p></p><p>What is the balance of nature and civilization in our campaign?</p><ul> <li data-xf-list-type="ul">The darkness of the wild is feared; great beasts and monsters lurk there, and only the strength of our walls and the bravery of our soldiers keeps us safe.</li> <li data-xf-list-type="ul">Civilization and nature are united; buildings are made up of living trees or are built into dunes or caves, and the world outside of nature is viewed with suspicion or malevolence.</li> <li data-xf-list-type="ul">Civilization is split between those who live in the cities of stone and those who live in the refuge of nature.</li> <li data-xf-list-type="ul">Some nature is wild, other has been tamed; the true danger is in the areas of wilderness corrupted by necromantic, chaotic, or demonic magic.</li> <li data-xf-list-type="ul">______</li> </ul></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9218156, member: 6685541"] This thread made me realize attitudes towards magic are really important in creating a campaign, so I tried to come up with three questions that would cover the themes of Arcane, Divine, and Primal Magic: How common is magic in our campaign setting? [LIST] [*]Magic is just another tool like a hammer or sword; even common folk use magic rituals to help their crops grow and to protect their homes. [*]Magic is common among those with training, such as priests, scholars, and guards. [*]Magic is rare and much respected; those who wield arcane power command much respect or terror. [*]Arcane magic is almost universally associated with evil, chaotic, or suspicious sources, such as demons, dragons, or the undead; those who use it may be the target of fear or ire. [*]______ [/LIST] What is the nature of gods and divinity in our campaign? [LIST] [*]Most people worship a single god or goddess, though different sects or saints may teach varied tenants. [*]The gods exist in their own distant realm, though they make their presence known through visions and miracles. [*]The gods walk the land in the forms of giant beasts, immortal beings, or living elements. [*]There are no gods; divine magic comes from belief in one’s community, the wilderness, or ancestor worship. [*]_____________________________________________________ [/LIST] What is the balance of nature and civilization in our campaign? [LIST] [*]The darkness of the wild is feared; great beasts and monsters lurk there, and only the strength of our walls and the bravery of our soldiers keeps us safe. [*]Civilization and nature are united; buildings are made up of living trees or are built into dunes or caves, and the world outside of nature is viewed with suspicion or malevolence. [*]Civilization is split between those who live in the cities of stone and those who live in the refuge of nature. [*]Some nature is wild, other has been tamed; the true danger is in the areas of wilderness corrupted by necromantic, chaotic, or demonic magic. [*]______ [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Questions to ask when developing a campaign setting as a group
Top