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Questions to Roy and Star: 283 onward
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<blockquote data-quote="Thels" data-source="post: 943005" data-attributes="member: 12176"><p>I went through the old thread and gathered all questions that were afaik still unanswered. Should save you some time skimming the old thread:</p><p></p><p>===== Ability Scores =====</p><p></p><p>1) Do spellcasters get bonus 0th level spells for having high attribute scores?</p><p></p><p>===== Races =====</p><p></p><p>2) Does it still list names for the various Races? Has this list been expanded? Does it list names for humans and 1/2elves?</p><p></p><p>3) (Answered) Have there been any changes to the Human abilities?</p><p></p><p>4) Does a Dwarf still need a strength of 13 to wield a Dwarven Waraxe in one hand?</p><p></p><p>5) Can Gnomes use Craft (Alchemy) in combination with their Cantrip Powers?</p><p></p><p>===== Classes =====</p><p></p><p>6) What classes get Tower Shield Proficiency for free?</p><p></p><p>Barbarian:</p><p></p><p>7) Does the Barbarian still have Uncanny Dodge? If so, at what levels, and how does it stack with Rogue Uncanny Dodge?</p><p></p><p>8) Does Fast Movement now increase the base speed by 10?</p><p></p><p>Bard:</p><p></p><p>8) (Answered) How is the bonus called that Inspire Courage bestows? Does it say anything about if it stacks with other bonuses?</p><p></p><p>9) If a Bard takes a prestige class that allows spell advancement, does that allow him to swap spells?</p><p></p><p>Cleric:</p><p></p><p>10) Has anything been changed at what spells a Cleric can cast spontaneously? Can a goodenergy Cleric spontaenous cast Mass Cure Light Wounds? Is there an evil counterpart?</p><p></p><p>10b) What is the new list of spells for the Animal Domain? This is the old list:</p><p></p><p>1. Calm Animals </p><p>2. Hold Animal </p><p>3. Dominate </p><p>4. Repel Vermin </p><p>5. Commune with Nature</p><p>6. Antilife Shell </p><p>7. Animal Shapes </p><p>8. Creeping Doom </p><p>9. Shapechange</p><p></p><p>11) Are there any changes to the Domains in 3.5? These are the 3.0 Domains:</p><p></p><p>Air - Turn Earth, Rebuke Air</p><p>Animal - Animal Friendship 1/day, Knowledge (Nature) is class skill</p><p>Chaos - Chaos spells +1 caster level</p><p>Death - Death Touch 1/day</p><p>Destruction - Smite 1/day</p><p>Earth - Turn Air, Rebuke Earth</p><p>Evil - Evil spells +1 caster level</p><p>Fire - Turn Water, Rebuke Fire</p><p>Good - Good spells +1 caster level</p><p>Healing - Healing spells +1 caster level</p><p>Knowledge - Divination spells +1 caster level, Knowledge (All) is class skill</p><p>Law - Law spells +1 caster level</p><p>Luck - Reroll 1/day</p><p>Magic - Use magic items as a Wizard half your Cleric level</p><p>Plant - Rebuke Plants, Knowledge (Nature) is class skill</p><p>Protection - Protective Ward 1/day</p><p>Strength - Add level to strength 1/day</p><p>Sun - Greater Turning 1/day</p><p>Travel - Freedom of Movement (1 round/level)/day, Survival is class skill</p><p>Trickery - Bluff, Disguise and Hide are class skills</p><p>Water - Turn Fire, Rebuke Water</p><p>War - Weapon Proficiency & Weapon Focus with following weapon:</p><p>Corellon Larethian - Longsword</p><p>Erythnul - Morning Star</p><p>Gruumsh - Spear (half-, short- or long-)</p><p>Hextor - Flair (Light or Heavy)</p><p>Heironeous - Longsword</p><p></p><p>Druid:</p><p></p><p>11b) Is the Animal Companion's "Share Spells" identical to that of the Familiar? This is the 3.0 Familiar ability:</p><p></p><p>Share Spells: At the master's option, he may have any spell he or she casts on themselves also affect a familiar. The familiar must be within 5 feet at the time. If the spell has a duration other than instantaneous, the spell stops affecting the familiar if it moves farther than 5 feet away. The spell's effect will not be restored even if the familiar returns to the master before the duration would otherwise have ended. Additionally, the master may cast a spell with a target of "You" on a familiar (as a Touch range spell) instead. The master and familiar can share spells even if the spells normally do not affect creatures of the familiar's type.</p><p></p><p>11c) Can a Druid have multiple Animal Companions?</p><p></p><p>11d) Would a multiclass Druid/Ranger have 2 Animal Companions, or 1 Animal Companion at the level of the Druid plus half the level of the Ranger (rounded down)?</p><p></p><p>Monk:</p><p></p><p>12) Can you state if the following is correct or what is wrong:</p><p></p><p>LvL, BaB, Sav, HP, Dmg, Spd, AC</p><p>--------------------------------------------</p><p> 1, 0, +2, 1d8, 1d6, 30, +Wis</p><p> 2, +1, +3, 2d8, 1d6, 30, +Wis</p><p> 3, +2, +3, 3d8, 1d6, 40, +Wis</p><p> 4, +3, +4, 4d8, 1d8, 40, +Wis</p><p> 5, +3, +4, 5d8, 1d8, 40, +Wis+1</p><p> 6, +4, +5, 6d8, 1d8, 50, +Wis+1</p><p> 7, +5, +5, 7d8, 1d8, 50, +Wis+1</p><p> 8, +6/+1, +6, 8d8, 1d10, 50, +Wis+1</p><p> 9, +6/+1, +6, 9d8, 1d10, 60, +Wis+1</p><p> 10, +7/+2, +7, 10d8, 1d10, 60, +Wis+2</p><p> 11, +8/+3, +7, 11d8, 1d10, 60, +Wis+2</p><p> 12, +9/+4, +8, 12d8, 2d6, 70, +Wis+2</p><p> 13, +9/+4, +8, 13d8, 2d6, 70, +Wis+2</p><p> 14, +10/+5, +9, 14d8, 2d6, 70, +Wis+2</p><p> 15, +11/+6/+1, +9, 15d8, 2d6, 80, +Wis+3</p><p> 16, +12/+7/+2, +10, 16d8, 2d8, 80, +Wis+3</p><p> 17, +12/+7/+2, +10, 17d8, 2d8, 80, +Wis+3</p><p> 18, +13/+8/+3, +10, 18d8, 2d8, 90, +Wis+3</p><p> 19, +14/+9/+4, +10, 19d8, 2d8, 90, +Wis+3</p><p> 20, +15/+10/+5, +10, 20d8, 2d10, 90, +Wis+4</p><p></p><p>LvL, Special</p><p>--------------------------------------------</p><p> 1, Bonus Feat (Stunning Fist or Improved Grapple), Flurry of Blows (+1 attack, -2 on attacks), Unarmed Strike</p><p> 2, Bonus Feat (Combat Reflexes or Deflect Arrows), Evasion</p><p> 3, Still Mind</p><p> 4, Slow Fall (20 feet), Ki Strike (Magic)</p><p> 5, Purity of Body, Flurry of Blows (+1 attack, -1 on attacks)</p><p> 6, Slow Fall (30 feet), Bonus Feat (Improved Disarm or Improved Trip)</p><p> 7, Wholeness of Body</p><p> 8, Slow Fall (40 feet)</p><p> 9, Improved evasion, Flurry of Blows (+1 attack, no penalties)</p><p> 10, Ki Strike (Lawful), slow fall 50'</p><p> 11, Diamond Body, Flurry of Blows (+2 attacks, no penalties)</p><p> 12, Slow Fall (60 feet), Abundant Step</p><p> 13, Diamond Soul</p><p> 14, Slow Fall (70 feet)</p><p> 15, Quivering Palm </p><p> 16, Slow Fall (80 feet), Ki Strike (Adamantine)</p><p> 17, Timeless Body, Tongue of the Sun and Moon</p><p> 18, Slow fall (90 feet)</p><p> 19, Empty Body</p><p> 20, Slow Fall (Any distance), Perfect Self</p><p></p><p>Paladin:</p><p></p><p>13) Do Paladins still Turn Undead at 2 levels lower?</p><p></p><p>14) Do Paladins still cast spells at half their level?</p><p></p><p>15) Can Paladins cast any spells spontaneous?</p><p></p><p>16) Does Divine Health still help against Mummy Rot and Lycantrophy?</p><p></p><p>17) Are there options included for choosing other mounts than Heavy Warhorse or War Pony?</p><p></p><p>18) Could you tell us how the new Paladin mount works? Do you still have to find the creature like you used to? When you summon your mount, do you summon it from the last inn you parked it or from an astral plane? Is it always the same mount or just a random creature of that sort? Does summoning it heal it? When it dies, can you summon it the next day? Can you unsummon it at will? Do you need a Holy Symbol to summon it?</p><p></p><p>Ranger:</p><p></p><p>19) Do Rangers still cast spells at half their level?</p><p></p><p>20) Can Rangers cast any spells spontaneous?</p><p></p><p>21) What are the restrictions to Racial Enemy, such as no creatures of your own race when you're goodaligned?</p><p></p><p>22) (Answered) When you get an additional +2 against your Racial Enemies, does that affect only the Racial Enemies you already had, also the Racial Enemy you gained this level, or even the Racial Enemies you get to pick later? If you have 3 Racial Enemies, are your bonuses +6/+4/+2 or +6/+6/+4 or +6/+6/+6?</p><p></p><p>23) Where does the Archery path apply to? Does it only work with bows or also with crossbows, slings, throwing weapons and improvised weapons?</p><p></p><p>24) What is the new spell list for Rangers? This is the old spell list:</p><p></p><p>1st-LEVEL RANGER SPELLS</p><p>Alarm</p><p>Animal Friendship</p><p>Delay Poison</p><p>Detect Animals or Plants</p><p>Detect Snares and Pits</p><p>Entangle</p><p>Magic Fang</p><p>Pass without Trace</p><p>Read Magic</p><p>Resist Elements</p><p>Speak with Animals</p><p>Summon Nature's Ally I</p><p></p><p>2nd-LEVEL RANGER SPELLS</p><p>Animal Messenger</p><p>Cure Light Wounds</p><p>Detect Chaos/Evil/Good/Law</p><p>Hold Animal</p><p>Protection from Elements</p><p>Sleep</p><p>Snare</p><p>Speak with Plants</p><p>Summon Nature's Ally II</p><p></p><p>3rd-LEVEL RANGER SPELLS</p><p>Control Plants</p><p>Cure Moderate Wounds</p><p>Diminish Plants</p><p>Greater Magic Fang</p><p>Neutralize Poison</p><p>Plant Growth</p><p>Remove Disease</p><p>Summon Nature's Ally III</p><p>Tree Shape</p><p>Water Walk</p><p></p><p>4th-LEVEL RANGER SPELLS</p><p>Cure Serious Wounds</p><p>Freedom of Movement</p><p>Nondetection</p><p>Polymorph Self</p><p>Summon Nature's Ally IV</p><p>Tree Stride</p><p>Wind Wall</p><p></p><p>Rogue:</p><p></p><p>25) Do Rogues get the Weapon Proficiency: Whip Feat for free?</p><p></p><p>25b) Do some weapons like the Rapier that were only available to medium Rogues become available to small Rogues too?</p><p></p><p>26) (Answered) Does Sneak Attack still apply when your target is not permitted to add his Dex bonus to his AC and when you are flanking him, or have the conditions changed?</p><p></p><p>26b) Is this the correct description for Crippling Strike?</p><p></p><p>Crippling Strike: When the rogue damages an opponent with a sneak attack, the target also takes 1 point of Strength damage.</p><p></p><p>Sorceror:</p><p></p><p>27) If a Sorceror takes a prestige class that allows spell advancement, does that allow him to swap spells?</p><p></p><p>28) What is the new spell list for Sorcerors? The old spell list is here: <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=53115&perpage=1&pagenumber=354" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=53115&perpage=1&pagenumber=354</a></p><p></p><p>28b) Would a multiclass Sorceror/Wizard have 2 Familiars, or 1 Familiar at the level of the Sorceror plus the level of the Wizard?</p><p></p><p>Wizard:</p><p></p><p>29) (Answered) Is the Wizard spell list different from the Sorceror spell list?</p><p></p><p>===== Skills =====</p><p></p><p>30) Are these the correct skillpoints per level?</p><p></p><p>2/level - Fighter, Paladin, Cleric, Wizard, Sorceror</p><p>4/level - Barbarian, Druid, Monk</p><p>6/level - Ranger, Bard</p><p>8/level - Rogue</p><p></p><p>31) Could you tell us how Craft (Alchemy) now works? Could you give us some sample DC's?</p><p></p><p>32) Could you tell us what Craft (Alchemy) can be used for when you can't cast spells?</p><p></p><p>33) Are there other skills that now work the same way as Craft (Alchemy)?</p><p></p><p>34) (Answered) How does Jump work now?</p><p></p><p>34b) Does it list different DC's for different distances?</p><p></p><p>35) Does Handle Animal still give you one animal per Rank? Does it give you an animal for bonus points such as synergy bonuses or the Skill Focus feat?</p><p></p><p>36) Is there a list of animals that you can pick?</p><p></p><p>37) Is there a list of tricks that the animals could learn?</p><p></p><p>38) Does the skills section list what can be done with what Knowledge skill?</p><p></p><p>39) (Answered) Who have Knowledge (Dungeoneering) as a class skill?</p><p></p><p>40) What can Knowledge (Dungeoneering) be used for? Could you give us some sample DC's?</p><p></p><p>41) Does Perform still give you one talent per Rank? Does it give you a talent for bonus points such as synergy bonuses or the Skill Focus feat?</p><p></p><p>42) Has Profession been changed?</p><p></p><p>43) Is Ride still a different skill for each animal? Do Ride skills give a synergy bonus to each other?</p><p></p><p>44) Is there a list of animals you can use Ride for? Could you give us some example DC's?</p><p></p><p>44b) Have the Tumble DC's changed?</p><p></p><p>===== Feats =====</p><p></p><p>45) (Answered) What does Animal Affinity do?</p><p></p><p>46) What does Deceitfull do?</p><p></p><p>46b) Does Empower Spells still affect all variables?</p><p></p><p>47) What are the prerequisites for Greater Two Weapon Fighting?</p><p></p><p>48) What are the prerequisites for Improved Two Weapon Fighting?</p><p></p><p>48b) Does Maximize Spells still affect all variables?</p><p></p><p>49) Has Mounted Combat changed?</p><p></p><p>50) What does Persuasive do?</p><p></p><p>51) (Answered) Does Power Attack have a limit of +5?</p><p></p><p>52) (Answered) What skill is Track based upon?</p><p></p><p>52b) Can you try Tracking without the feat?</p><p></p><p>53) What are the prerequisites for Two Weapon Defence?</p><p></p><p>53b) Does Two Weapon Style only affect melee weapons?</p><p></p><p>54) (Answered) Does Weapon Finesse now require one slot for all weapons?</p><p></p><p>54b) What weapons are affected? Does it apply to fists?</p><p></p><p>55) When using Weapon Finesse with a tower shield, do you get the tower shield regular -2 penalty on top of the armor check penalty?</p><p></p><p>56) Do metamagic feats stack on each other or themselves?</p><p></p><p>56b) Have any of the metamagic feats changed in level modifiers?</p><p></p><p>===== Equipment =====</p><p></p><p>57) Could you show some examples of damage for small creatures, such as the dagger?</p><p></p><p>57b) What is the biggest modifier for Mighty Composite Longbows?</p><p></p><p>57c) Has the description for Composite Longbow been changed? This used to be the description:</p><p></p><p>Longbow, Composite: A character needs at least two hands to use a bow, regardless of the size of the bow. A character must be at least Medium-size to use this bow while mounted.</p><p></p><p>58) (Answered) How much cover does a tower shield grant? Can you lower it at will?</p><p></p><p>58b) How much do armors weight in 3.5? This is their weight in 3.0:</p><p></p><p>Padded 10 lb.</p><p>Leather 15 lb.</p><p>Studded leather 20 lb.</p><p>Chain shirt 25 lb.</p><p>Hide 25 lb.</p><p>Scale mail 30 lb.</p><p>Chainmail 40 lb.</p><p>Breastplate 30 lb.</p><p>Splint mail 45 lb.</p><p>Banded mail 35 lb.</p><p>Half-plate 50 lb.</p><p>Full plate 50 lb.</p><p>Buckler 5 lb.</p><p></p><p>58c) How much do shields weight in 3.5? This is their weight in 3.0:</p><p></p><p>Shield, small, wooden 5 lb.</p><p>Shield, small, steel 6 lb.</p><p>Shield, large, wooden 10 lb.</p><p>Shield, large, steel 15 lb.</p><p>Shield, tower 45 lb.</p><p></p><p>58d) Have bucklers and/or small shields changed in any way?</p><p></p><p>===== Combat =====</p><p></p><p>59) Has the mechanic for Bull Rush been changed?</p><p></p><p>60) Has the mechanic for Grapple been changed?</p><p></p><p>61) Has the mechanic for Sunder been changed?</p><p></p><p>62) Has the mechanic for Trip been changed?</p><p></p><p>63) Is a natural 1 on a saving throw an automatic failure?</p><p></p><p>64) Is a natural 20 on a saving throw an automatic success?</p><p></p><p>65) (Answered) Does damage reduction prevent or regenerate damage?</p><p></p><p>65b) Do secondary effects still apply if the primary damage was reduced to 0, such as poison?</p><p></p><p>===== Misc =====</p><p></p><p>66) What are the penalties for sleeping in armor?</p><p></p><p>67) How many times does the word 'bonus' appear on page 96?</p><p></p><p>67b) Are there any monster descriptions in the back of the book?</p><p></p><p>67c) Is there a sample dungeon in the back of the book?</p><p></p><p>68) Has the character sheet been updated? Does it show Grapple, Flatfooted AC, Touch AC?</p><p></p><p>69) Is there any information on how to apply circular areas of effect to a square map?</p><p></p><p>70) Can cantrips be cast at will?</p><p></p><p>===== Spells =====</p><p></p><p>70b) Do saving throws for Scry spells work just like saving throws for regular spells? What modifiers apply?</p><p></p><p>70c) What does Align Weapon do?</p><p></p><p>71) (Answered) Does Analyze Dweomer now only work on one item or one item per level? Does it identify all effects or just one?</p><p></p><p>71b) How many items can be identified with Analyze Dweomer?</p><p></p><p>72) (Answered) What's the use of casting Analyze Dweomer over Identify?</p><p></p><p>73) Does Animate Objects use a certain amount of cubic feet or does it use creature size classes?</p><p></p><p>74) Did Blasphemy change?</p><p></p><p>74b) Do Cure Spells also deal with Fatigue and Exhaustion? If so, which spells?</p><p></p><p>75) What does Disguise Self do?</p><p></p><p>76) Does Dispel Magic permanently dispel spells that were enhanced with Permanency?</p><p></p><p>77) (Answered) Are these the correct parameters for Entangle?</p><p></p><p>Components: V, S, DF</p><p>Casting Time: 1 action</p><p>Range: Long (400' + 40'/level)</p><p>Area: Plants in a 40'-radius spread</p><p>Duration: 1 minute/level</p><p>Save: Reflex (see text)</p><p>SR: No</p><p></p><p>78) How does Fabricate now work?</p><p></p><p>79) Does a Fireball burst outwards when cast in a small space?</p><p></p><p>80) Did Forcecage change?</p><p></p><p>81) Did Gate change?</p><p></p><p>82) What does Glibness do?</p><p></p><p>82b) Is there an upgraded version of Haste, like Greater Haste or Mass Haste?</p><p></p><p>83) Are there limits to how many hit points Heal can cure?</p><p></p><p>84) What does Heroism do?</p><p></p><p>85) Did Holy Word change?</p><p></p><p>86) Did Ice Storm change?</p><p></p><p>87) (Answered) Does Identify now only work on one item or one item per level? Does it identify all effects or just one?</p><p></p><p>88) Do Clerics who can cast Identify because of the Magic Domain use Divine Focus instead of a material component?</p><p></p><p>89) Did Lesser Planar Binding change?</p><p></p><p>89b) How much creatures do Mass Cure spells affect?</p><p></p><p>90) How does Meteor Swarm now work?</p><p></p><p>91) Does Miracle always cost 5000 Experience, or does that depend on what you are trying to accomplish?</p><p></p><p>92) (Answered) Is it true that Polymorph (and thus Wild Shape) only grants Exceptions Attacks and no other Exceptional Qualities?</p><p></p><p>92b) How did Produce Flame change?</p><p></p><p>Produce Flame</p><p>Evocation [Fire]</p><p>Level: Drd 2, Fire 2</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: 0 ft.</p><p>Effect: Flame in the character's palm</p><p>Duration: 1 round/level (D)</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p>Flames appear in the character's hand. The character can hurl them or use them to touch enemies. The bright flames, which illuminate out to 20 feet as torches do, appear in the character's open hand and harm neither the character nor the character's equipment.</p><p>The character can strike opponents with a melee touch attack, dealing fire damage equal to 1d4 +1 point per two caster levels (maximum +10). Alternatively, the character can hurl the flames up to 120 feet as a thrown weapon. When doing so, the character attacks with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner does the character hurl the flames than a new set appears in the character's hand.</p><p></p><p>93) What are the costs of casting Raise Dead? Are there any special requirements added?</p><p></p><p>94) How does Regenerate now work?</p><p></p><p>94b) What does Resist Energy do?</p><p></p><p>95) What are the costs of casting Ressurection? Are there any special requirements added?</p><p></p><p>96) Did Shapechange change?</p><p></p><p>97) What does Shout, Greater do?</p><p></p><p>98) Did Simulacrum change?</p><p></p><p>99) Did the list for Summon Monster change? (Someone should post the list)</p><p></p><p>100) Did the list for Summon Nature Ally change? (Someone should post the list)</p><p></p><p>101) What does Sympathetic Vibration do?</p><p></p><p>101b) What is the Duration of Tenser's Transformation? What are the bonuses for Tenser's Transformation?</p><p></p><p>101c) Does True Strike still have a duration of 1 Round? Does it still give a +20 to hit on your next attack?</p><p></p><p>102) (Answered) Did Wall of Force change?</p></blockquote><p></p>
[QUOTE="Thels, post: 943005, member: 12176"] I went through the old thread and gathered all questions that were afaik still unanswered. Should save you some time skimming the old thread: ===== Ability Scores ===== 1) Do spellcasters get bonus 0th level spells for having high attribute scores? ===== Races ===== 2) Does it still list names for the various Races? Has this list been expanded? Does it list names for humans and 1/2elves? 3) (Answered) Have there been any changes to the Human abilities? 4) Does a Dwarf still need a strength of 13 to wield a Dwarven Waraxe in one hand? 5) Can Gnomes use Craft (Alchemy) in combination with their Cantrip Powers? ===== Classes ===== 6) What classes get Tower Shield Proficiency for free? Barbarian: 7) Does the Barbarian still have Uncanny Dodge? If so, at what levels, and how does it stack with Rogue Uncanny Dodge? 8) Does Fast Movement now increase the base speed by 10? Bard: 8) (Answered) How is the bonus called that Inspire Courage bestows? Does it say anything about if it stacks with other bonuses? 9) If a Bard takes a prestige class that allows spell advancement, does that allow him to swap spells? Cleric: 10) Has anything been changed at what spells a Cleric can cast spontaneously? Can a goodenergy Cleric spontaenous cast Mass Cure Light Wounds? Is there an evil counterpart? 10b) What is the new list of spells for the Animal Domain? This is the old list: 1. Calm Animals 2. Hold Animal 3. Dominate 4. Repel Vermin 5. Commune with Nature 6. Antilife Shell 7. Animal Shapes 8. Creeping Doom 9. Shapechange 11) Are there any changes to the Domains in 3.5? These are the 3.0 Domains: Air - Turn Earth, Rebuke Air Animal - Animal Friendship 1/day, Knowledge (Nature) is class skill Chaos - Chaos spells +1 caster level Death - Death Touch 1/day Destruction - Smite 1/day Earth - Turn Air, Rebuke Earth Evil - Evil spells +1 caster level Fire - Turn Water, Rebuke Fire Good - Good spells +1 caster level Healing - Healing spells +1 caster level Knowledge - Divination spells +1 caster level, Knowledge (All) is class skill Law - Law spells +1 caster level Luck - Reroll 1/day Magic - Use magic items as a Wizard half your Cleric level Plant - Rebuke Plants, Knowledge (Nature) is class skill Protection - Protective Ward 1/day Strength - Add level to strength 1/day Sun - Greater Turning 1/day Travel - Freedom of Movement (1 round/level)/day, Survival is class skill Trickery - Bluff, Disguise and Hide are class skills Water - Turn Fire, Rebuke Water War - Weapon Proficiency & Weapon Focus with following weapon: Corellon Larethian - Longsword Erythnul - Morning Star Gruumsh - Spear (half-, short- or long-) Hextor - Flair (Light or Heavy) Heironeous - Longsword Druid: 11b) Is the Animal Companion's "Share Spells" identical to that of the Familiar? This is the 3.0 Familiar ability: Share Spells: At the master's option, he may have any spell he or she casts on themselves also affect a familiar. The familiar must be within 5 feet at the time. If the spell has a duration other than instantaneous, the spell stops affecting the familiar if it moves farther than 5 feet away. The spell's effect will not be restored even if the familiar returns to the master before the duration would otherwise have ended. Additionally, the master may cast a spell with a target of "You" on a familiar (as a Touch range spell) instead. The master and familiar can share spells even if the spells normally do not affect creatures of the familiar's type. 11c) Can a Druid have multiple Animal Companions? 11d) Would a multiclass Druid/Ranger have 2 Animal Companions, or 1 Animal Companion at the level of the Druid plus half the level of the Ranger (rounded down)? Monk: 12) Can you state if the following is correct or what is wrong: LvL, BaB, Sav, HP, Dmg, Spd, AC -------------------------------------------- 1, 0, +2, 1d8, 1d6, 30, +Wis 2, +1, +3, 2d8, 1d6, 30, +Wis 3, +2, +3, 3d8, 1d6, 40, +Wis 4, +3, +4, 4d8, 1d8, 40, +Wis 5, +3, +4, 5d8, 1d8, 40, +Wis+1 6, +4, +5, 6d8, 1d8, 50, +Wis+1 7, +5, +5, 7d8, 1d8, 50, +Wis+1 8, +6/+1, +6, 8d8, 1d10, 50, +Wis+1 9, +6/+1, +6, 9d8, 1d10, 60, +Wis+1 10, +7/+2, +7, 10d8, 1d10, 60, +Wis+2 11, +8/+3, +7, 11d8, 1d10, 60, +Wis+2 12, +9/+4, +8, 12d8, 2d6, 70, +Wis+2 13, +9/+4, +8, 13d8, 2d6, 70, +Wis+2 14, +10/+5, +9, 14d8, 2d6, 70, +Wis+2 15, +11/+6/+1, +9, 15d8, 2d6, 80, +Wis+3 16, +12/+7/+2, +10, 16d8, 2d8, 80, +Wis+3 17, +12/+7/+2, +10, 17d8, 2d8, 80, +Wis+3 18, +13/+8/+3, +10, 18d8, 2d8, 90, +Wis+3 19, +14/+9/+4, +10, 19d8, 2d8, 90, +Wis+3 20, +15/+10/+5, +10, 20d8, 2d10, 90, +Wis+4 LvL, Special -------------------------------------------- 1, Bonus Feat (Stunning Fist or Improved Grapple), Flurry of Blows (+1 attack, -2 on attacks), Unarmed Strike 2, Bonus Feat (Combat Reflexes or Deflect Arrows), Evasion 3, Still Mind 4, Slow Fall (20 feet), Ki Strike (Magic) 5, Purity of Body, Flurry of Blows (+1 attack, -1 on attacks) 6, Slow Fall (30 feet), Bonus Feat (Improved Disarm or Improved Trip) 7, Wholeness of Body 8, Slow Fall (40 feet) 9, Improved evasion, Flurry of Blows (+1 attack, no penalties) 10, Ki Strike (Lawful), slow fall 50' 11, Diamond Body, Flurry of Blows (+2 attacks, no penalties) 12, Slow Fall (60 feet), Abundant Step 13, Diamond Soul 14, Slow Fall (70 feet) 15, Quivering Palm 16, Slow Fall (80 feet), Ki Strike (Adamantine) 17, Timeless Body, Tongue of the Sun and Moon 18, Slow fall (90 feet) 19, Empty Body 20, Slow Fall (Any distance), Perfect Self Paladin: 13) Do Paladins still Turn Undead at 2 levels lower? 14) Do Paladins still cast spells at half their level? 15) Can Paladins cast any spells spontaneous? 16) Does Divine Health still help against Mummy Rot and Lycantrophy? 17) Are there options included for choosing other mounts than Heavy Warhorse or War Pony? 18) Could you tell us how the new Paladin mount works? Do you still have to find the creature like you used to? When you summon your mount, do you summon it from the last inn you parked it or from an astral plane? Is it always the same mount or just a random creature of that sort? Does summoning it heal it? When it dies, can you summon it the next day? Can you unsummon it at will? Do you need a Holy Symbol to summon it? Ranger: 19) Do Rangers still cast spells at half their level? 20) Can Rangers cast any spells spontaneous? 21) What are the restrictions to Racial Enemy, such as no creatures of your own race when you're goodaligned? 22) (Answered) When you get an additional +2 against your Racial Enemies, does that affect only the Racial Enemies you already had, also the Racial Enemy you gained this level, or even the Racial Enemies you get to pick later? If you have 3 Racial Enemies, are your bonuses +6/+4/+2 or +6/+6/+4 or +6/+6/+6? 23) Where does the Archery path apply to? Does it only work with bows or also with crossbows, slings, throwing weapons and improvised weapons? 24) What is the new spell list for Rangers? This is the old spell list: 1st-LEVEL RANGER SPELLS Alarm Animal Friendship Delay Poison Detect Animals or Plants Detect Snares and Pits Entangle Magic Fang Pass without Trace Read Magic Resist Elements Speak with Animals Summon Nature's Ally I 2nd-LEVEL RANGER SPELLS Animal Messenger Cure Light Wounds Detect Chaos/Evil/Good/Law Hold Animal Protection from Elements Sleep Snare Speak with Plants Summon Nature's Ally II 3rd-LEVEL RANGER SPELLS Control Plants Cure Moderate Wounds Diminish Plants Greater Magic Fang Neutralize Poison Plant Growth Remove Disease Summon Nature's Ally III Tree Shape Water Walk 4th-LEVEL RANGER SPELLS Cure Serious Wounds Freedom of Movement Nondetection Polymorph Self Summon Nature's Ally IV Tree Stride Wind Wall Rogue: 25) Do Rogues get the Weapon Proficiency: Whip Feat for free? 25b) Do some weapons like the Rapier that were only available to medium Rogues become available to small Rogues too? 26) (Answered) Does Sneak Attack still apply when your target is not permitted to add his Dex bonus to his AC and when you are flanking him, or have the conditions changed? 26b) Is this the correct description for Crippling Strike? Crippling Strike: When the rogue damages an opponent with a sneak attack, the target also takes 1 point of Strength damage. Sorceror: 27) If a Sorceror takes a prestige class that allows spell advancement, does that allow him to swap spells? 28) What is the new spell list for Sorcerors? The old spell list is here: [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=53115&perpage=1&pagenumber=354[/url] 28b) Would a multiclass Sorceror/Wizard have 2 Familiars, or 1 Familiar at the level of the Sorceror plus the level of the Wizard? Wizard: 29) (Answered) Is the Wizard spell list different from the Sorceror spell list? ===== Skills ===== 30) Are these the correct skillpoints per level? 2/level - Fighter, Paladin, Cleric, Wizard, Sorceror 4/level - Barbarian, Druid, Monk 6/level - Ranger, Bard 8/level - Rogue 31) Could you tell us how Craft (Alchemy) now works? Could you give us some sample DC's? 32) Could you tell us what Craft (Alchemy) can be used for when you can't cast spells? 33) Are there other skills that now work the same way as Craft (Alchemy)? 34) (Answered) How does Jump work now? 34b) Does it list different DC's for different distances? 35) Does Handle Animal still give you one animal per Rank? Does it give you an animal for bonus points such as synergy bonuses or the Skill Focus feat? 36) Is there a list of animals that you can pick? 37) Is there a list of tricks that the animals could learn? 38) Does the skills section list what can be done with what Knowledge skill? 39) (Answered) Who have Knowledge (Dungeoneering) as a class skill? 40) What can Knowledge (Dungeoneering) be used for? Could you give us some sample DC's? 41) Does Perform still give you one talent per Rank? Does it give you a talent for bonus points such as synergy bonuses or the Skill Focus feat? 42) Has Profession been changed? 43) Is Ride still a different skill for each animal? Do Ride skills give a synergy bonus to each other? 44) Is there a list of animals you can use Ride for? Could you give us some example DC's? 44b) Have the Tumble DC's changed? ===== Feats ===== 45) (Answered) What does Animal Affinity do? 46) What does Deceitfull do? 46b) Does Empower Spells still affect all variables? 47) What are the prerequisites for Greater Two Weapon Fighting? 48) What are the prerequisites for Improved Two Weapon Fighting? 48b) Does Maximize Spells still affect all variables? 49) Has Mounted Combat changed? 50) What does Persuasive do? 51) (Answered) Does Power Attack have a limit of +5? 52) (Answered) What skill is Track based upon? 52b) Can you try Tracking without the feat? 53) What are the prerequisites for Two Weapon Defence? 53b) Does Two Weapon Style only affect melee weapons? 54) (Answered) Does Weapon Finesse now require one slot for all weapons? 54b) What weapons are affected? Does it apply to fists? 55) When using Weapon Finesse with a tower shield, do you get the tower shield regular -2 penalty on top of the armor check penalty? 56) Do metamagic feats stack on each other or themselves? 56b) Have any of the metamagic feats changed in level modifiers? ===== Equipment ===== 57) Could you show some examples of damage for small creatures, such as the dagger? 57b) What is the biggest modifier for Mighty Composite Longbows? 57c) Has the description for Composite Longbow been changed? This used to be the description: Longbow, Composite: A character needs at least two hands to use a bow, regardless of the size of the bow. A character must be at least Medium-size to use this bow while mounted. 58) (Answered) How much cover does a tower shield grant? Can you lower it at will? 58b) How much do armors weight in 3.5? This is their weight in 3.0: Padded 10 lb. Leather 15 lb. Studded leather 20 lb. Chain shirt 25 lb. Hide 25 lb. Scale mail 30 lb. Chainmail 40 lb. Breastplate 30 lb. Splint mail 45 lb. Banded mail 35 lb. Half-plate 50 lb. Full plate 50 lb. Buckler 5 lb. 58c) How much do shields weight in 3.5? This is their weight in 3.0: Shield, small, wooden 5 lb. Shield, small, steel 6 lb. Shield, large, wooden 10 lb. Shield, large, steel 15 lb. Shield, tower 45 lb. 58d) Have bucklers and/or small shields changed in any way? ===== Combat ===== 59) Has the mechanic for Bull Rush been changed? 60) Has the mechanic for Grapple been changed? 61) Has the mechanic for Sunder been changed? 62) Has the mechanic for Trip been changed? 63) Is a natural 1 on a saving throw an automatic failure? 64) Is a natural 20 on a saving throw an automatic success? 65) (Answered) Does damage reduction prevent or regenerate damage? 65b) Do secondary effects still apply if the primary damage was reduced to 0, such as poison? ===== Misc ===== 66) What are the penalties for sleeping in armor? 67) How many times does the word 'bonus' appear on page 96? 67b) Are there any monster descriptions in the back of the book? 67c) Is there a sample dungeon in the back of the book? 68) Has the character sheet been updated? Does it show Grapple, Flatfooted AC, Touch AC? 69) Is there any information on how to apply circular areas of effect to a square map? 70) Can cantrips be cast at will? ===== Spells ===== 70b) Do saving throws for Scry spells work just like saving throws for regular spells? What modifiers apply? 70c) What does Align Weapon do? 71) (Answered) Does Analyze Dweomer now only work on one item or one item per level? Does it identify all effects or just one? 71b) How many items can be identified with Analyze Dweomer? 72) (Answered) What's the use of casting Analyze Dweomer over Identify? 73) Does Animate Objects use a certain amount of cubic feet or does it use creature size classes? 74) Did Blasphemy change? 74b) Do Cure Spells also deal with Fatigue and Exhaustion? If so, which spells? 75) What does Disguise Self do? 76) Does Dispel Magic permanently dispel spells that were enhanced with Permanency? 77) (Answered) Are these the correct parameters for Entangle? Components: V, S, DF Casting Time: 1 action Range: Long (400' + 40'/level) Area: Plants in a 40'-radius spread Duration: 1 minute/level Save: Reflex (see text) SR: No 78) How does Fabricate now work? 79) Does a Fireball burst outwards when cast in a small space? 80) Did Forcecage change? 81) Did Gate change? 82) What does Glibness do? 82b) Is there an upgraded version of Haste, like Greater Haste or Mass Haste? 83) Are there limits to how many hit points Heal can cure? 84) What does Heroism do? 85) Did Holy Word change? 86) Did Ice Storm change? 87) (Answered) Does Identify now only work on one item or one item per level? Does it identify all effects or just one? 88) Do Clerics who can cast Identify because of the Magic Domain use Divine Focus instead of a material component? 89) Did Lesser Planar Binding change? 89b) How much creatures do Mass Cure spells affect? 90) How does Meteor Swarm now work? 91) Does Miracle always cost 5000 Experience, or does that depend on what you are trying to accomplish? 92) (Answered) Is it true that Polymorph (and thus Wild Shape) only grants Exceptions Attacks and no other Exceptional Qualities? 92b) How did Produce Flame change? Produce Flame Evocation [Fire] Level: Drd 2, Fire 2 Components: V, S Casting Time: 1 action Range: 0 ft. Effect: Flame in the character's palm Duration: 1 round/level (D) Saving Throw: None Spell Resistance: Yes Flames appear in the character's hand. The character can hurl them or use them to touch enemies. The bright flames, which illuminate out to 20 feet as torches do, appear in the character's open hand and harm neither the character nor the character's equipment. The character can strike opponents with a melee touch attack, dealing fire damage equal to 1d4 +1 point per two caster levels (maximum +10). Alternatively, the character can hurl the flames up to 120 feet as a thrown weapon. When doing so, the character attacks with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner does the character hurl the flames than a new set appears in the character's hand. 93) What are the costs of casting Raise Dead? Are there any special requirements added? 94) How does Regenerate now work? 94b) What does Resist Energy do? 95) What are the costs of casting Ressurection? Are there any special requirements added? 96) Did Shapechange change? 97) What does Shout, Greater do? 98) Did Simulacrum change? 99) Did the list for Summon Monster change? (Someone should post the list) 100) Did the list for Summon Nature Ally change? (Someone should post the list) 101) What does Sympathetic Vibration do? 101b) What is the Duration of Tenser's Transformation? What are the bonuses for Tenser's Transformation? 101c) Does True Strike still have a duration of 1 Round? Does it still give a +20 to hit on your next attack? 102) (Answered) Did Wall of Force change? [/QUOTE]
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