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Questions to Roy and Star: 283 onward
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<blockquote data-quote="ShadowStar" data-source="post: 953210" data-attributes="member: 11444"><p><strong></strong></p><p><strong></strong></p><p><strong>No, they're identical to 3.0.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Fighter for certain, sorry I don't remember if Paladin or Barbarian get it.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>It's a Moral bonus.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I don't remember seeing anything and I'd assume that those kinds of rules would be in the DMG.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>While I assume it's there I can't state with certainty that the Wis bonus to AC is still there (just something I didn't look for). Everything else is right though.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>If that's based on my previous post then it's correct, I was typing it with the book in my lap.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Ranger:</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Neither, every time you get a new favored enemy you get a floating +2 to apply to any one of them (and you can choose the one you just got). So at 5th level you could either have +4, +2 or +2, +4 and at 10th level your options are +4,+4,+2 or +6,+2,+2 or +2,+6,+2 or +4,+2,+4 or +2, +4,+4</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>The conditions have not changed.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>No</strong></p><p><strong></strong></p><p><strong>===== Skills =====</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Yes, sorry but I can't remember the DCs or distances though.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>That was listed elsewhere but the only class that has it specifically is Ranger.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>+2 Handle Animal and Ride</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>No</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>It's based on Survival, I'm not sure about the other part though.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>One slot for all weapons yes. I don't recall that the list changed at all except that Whip was on it (and I don't remember if that was true of 3.0)</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I would assume so but it didn't say specifically.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Full</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>In all places I say Damage Reduction it said regenerate's instantly, I'm not sure about the poison thing though.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>It identifies all effects and I know that it effects more than 1 item but I'm not sure on the limit.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Identify only works on 1 item per casting. I don't remember if there was a difference in the Material Components.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Yes</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>One item, all effects.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Yes, for example turning into a Wolf will not give you Scent. However if you Wild Shape into an Elemental you gain all of it's attacks and qualities.</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>Wall of Force now has to be a flat, unbroken wall.</p></blockquote><p></p>
[QUOTE="ShadowStar, post: 953210, member: 11444"] [B] No, they're identical to 3.0. Fighter for certain, sorry I don't remember if Paladin or Barbarian get it. It's a Moral bonus. I don't remember seeing anything and I'd assume that those kinds of rules would be in the DMG. While I assume it's there I can't state with certainty that the Wis bonus to AC is still there (just something I didn't look for). Everything else is right though. If that's based on my previous post then it's correct, I was typing it with the book in my lap. Ranger: Neither, every time you get a new favored enemy you get a floating +2 to apply to any one of them (and you can choose the one you just got). So at 5th level you could either have +4, +2 or +2, +4 and at 10th level your options are +4,+4,+2 or +6,+2,+2 or +2,+6,+2 or +4,+2,+4 or +2, +4,+4 The conditions have not changed. No ===== Skills ===== Yes, sorry but I can't remember the DCs or distances though. That was listed elsewhere but the only class that has it specifically is Ranger. +2 Handle Animal and Ride No It's based on Survival, I'm not sure about the other part though. One slot for all weapons yes. I don't recall that the list changed at all except that Whip was on it (and I don't remember if that was true of 3.0) I would assume so but it didn't say specifically. Full In all places I say Damage Reduction it said regenerate's instantly, I'm not sure about the poison thing though. It identifies all effects and I know that it effects more than 1 item but I'm not sure on the limit. Identify only works on 1 item per casting. I don't remember if there was a difference in the Material Components. Yes One item, all effects. Yes, for example turning into a Wolf will not give you Scent. However if you Wild Shape into an Elemental you gain all of it's attacks and qualities. [/B] Wall of Force now has to be a flat, unbroken wall. [/QUOTE]
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