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<blockquote data-quote="Blackbrrd" data-source="post: 5059252" data-attributes="member: 63962"><p>Personally I have run a hack-and-slash Tuesday campaign with 4 complex encounters per session in 3-4 hours. An encounter usually takes about 30-45 minutes. In other words, how quick 4e combat is depends on the group. </p><p></p><p>What 4e does well regarding combat length is that in 3.5 we usually have combats that last 2 rounds, in 4e they last 5 rounds, but take as many minutes. In other words, you get to act 2.5 times as often.</p><p></p><p>Knowing my group when it comes to inter character relations, planning, etc a session usually has less than 50% time spent in encounters. Most of the time is going to be used by the characters deciding what to do next. This probably is a symptom of a 6-8 player group (+1 dm). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 5059252, member: 63962"] Personally I have run a hack-and-slash Tuesday campaign with 4 complex encounters per session in 3-4 hours. An encounter usually takes about 30-45 minutes. In other words, how quick 4e combat is depends on the group. What 4e does well regarding combat length is that in 3.5 we usually have combats that last 2 rounds, in 4e they last 5 rounds, but take as many minutes. In other words, you get to act 2.5 times as often. Knowing my group when it comes to inter character relations, planning, etc a session usually has less than 50% time spent in encounters. Most of the time is going to be used by the characters deciding what to do next. This probably is a symptom of a 6-8 player group (+1 dm). ;) [/QUOTE]
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