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<blockquote data-quote="Ovinomancer" data-source="post: 7059091" data-attributes="member: 16814"><p>1) the spell only allows you to move it on your turn, so you cannot ready to move it outside of your turn. However, if you rule this is okay, the spell clearly states damage is upon entering the moonbeam or starting your turn there. I'd say having it move over you counts as 'entering'.</p><p></p><p>2) difficult terrain is usually provided as how much additional movement is needed. So, "normal" difficult terrain is usually presented as needing 1 more foot of movement than normal to move 1 foot, or you pay 2 feet of movement to move 1 foot. Crawling is the same, it costs one extra foot of movement to move 1 foot. Read this way, it's easy to combine difficult terrain penalties. For 2) plant growth is 4 for 1, or it costs 3 extra feet of movement for each 1 foot moved. Added to a 2 for 1 difficult terrain, that means it takes 5 feet of movement (3 extra from plant growth plus 1 extra from difficult terrain plus the base 1 foot) for each foot of movement. So, for 40 feet of movement, you can go 8 feet. Round as you like, but down is normal. </p><p></p><p>3) like the above, difficult terrain adds 1 more foot of movement needed and crawling does the same, so it's 3 feet of movement for every 1 foot (+1 difficult terrain, +1 crawling, 1 base). So, for 30 feet of movement, you can go 10 ft.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7059091, member: 16814"] 1) the spell only allows you to move it on your turn, so you cannot ready to move it outside of your turn. However, if you rule this is okay, the spell clearly states damage is upon entering the moonbeam or starting your turn there. I'd say having it move over you counts as 'entering'. 2) difficult terrain is usually provided as how much additional movement is needed. So, "normal" difficult terrain is usually presented as needing 1 more foot of movement than normal to move 1 foot, or you pay 2 feet of movement to move 1 foot. Crawling is the same, it costs one extra foot of movement to move 1 foot. Read this way, it's easy to combine difficult terrain penalties. For 2) plant growth is 4 for 1, or it costs 3 extra feet of movement for each 1 foot moved. Added to a 2 for 1 difficult terrain, that means it takes 5 feet of movement (3 extra from plant growth plus 1 extra from difficult terrain plus the base 1 foot) for each foot of movement. So, for 40 feet of movement, you can go 8 feet. Round as you like, but down is normal. 3) like the above, difficult terrain adds 1 more foot of movement needed and crawling does the same, so it's 3 feet of movement for every 1 foot (+1 difficult terrain, +1 crawling, 1 base). So, for 30 feet of movement, you can go 10 ft. [/QUOTE]
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