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Quests from the Infinite Staircase TOC and Zargon.
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<blockquote data-quote="Stalker0" data-source="post: 9394750" data-attributes="member: 5889"><p>Going back to Zargon for a moment, in theory how he should throw down is:</p><p></p><p>1) grapple the fighter types at his reach and NOT reel them in (ideally put them at 15 feet away) That way they can’t melee attack him without breaking the grapple which at least cost them an attack. Or if they have no reach weapons go for 10 feet so you can still get in other attacks.</p><p></p><p>2) if there is a caster in reach grab them and pull them in fully, and try to gore them for the AM field. Bonus points if you can position them so that ththey AM field gets one or more of the grappled fighters in the area</p><p></p><p>3) make sure to keep even reactions in reserve for each notable spellcaster. It’s far better to defend against a nasty spell then do a minor little 7 damage.</p><p></p><p></p><p>Now if that works all to plan, yeah Zargon gets a great start and the party is feeling the pinch. But such things always come down to initiative…because he doesn’t have enough passive defenses. His survivability hinges on getting in some key hits and going first to disable key party members…and that’s shaky ground to build epic creatures around</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9394750, member: 5889"] Going back to Zargon for a moment, in theory how he should throw down is: 1) grapple the fighter types at his reach and NOT reel them in (ideally put them at 15 feet away) That way they can’t melee attack him without breaking the grapple which at least cost them an attack. Or if they have no reach weapons go for 10 feet so you can still get in other attacks. 2) if there is a caster in reach grab them and pull them in fully, and try to gore them for the AM field. Bonus points if you can position them so that ththey AM field gets one or more of the grappled fighters in the area 3) make sure to keep even reactions in reserve for each notable spellcaster. It’s far better to defend against a nasty spell then do a minor little 7 damage. Now if that works all to plan, yeah Zargon gets a great start and the party is feeling the pinch. But such things always come down to initiative…because he doesn’t have enough passive defenses. His survivability hinges on getting in some key hits and going first to disable key party members…and that’s shaky ground to build epic creatures around [/QUOTE]
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