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<blockquote data-quote="Paul Farquhar" data-source="post: 9271703" data-attributes="member: 6906155"><p>The thing about Forgotten Temple is it's an entertaining read, thanks to Gygax's "and then the player dies horribly mua ha ha" evil DM prose style, and some impressive descriptive text. But take that away, as would happen in a rewrite, and you are left with not very much. A building with monsters in it and no plot. My experience is it doesn't play very well. When I ran it (circa 1984) there was a mass battle between the monsters an the PCs on the bridge and the gate of the temple, which the players eventually won. Then they were left with a bunch of empty rooms to search. They never found the cist, since they had no reason to suspect it existed. "Okay, building is clear of monsters, mission accomplished, let's go home".</p><p></p><p>I'm convinced that the adventures in this book will be linked together by a planar theme, in the same way that Ghosts of Saltmarsh was connected by the nautical theme. So:</p><p></p><p>Tsojcanth is included as an Iconic Greyhawk adventure (with a connection to poster-girl Tasha). Barrier Peaks might be included as a crossover with a completely different (Metamorphosis Alpha) game universe. The Village of Hommlet could go in representing Mystara and Shadows of the Last War for Eberron. Gates of Firestorm Peak introduced the Far Realms. For Dragonlance, DL1 could inserted with a bit of time travel "history has been changed and the Heroes of the Lance didn't find the floppy disks of Mishakal, we need a bunch of planer travellers to travel back and recover them".</p><p></p><p>Would also be a good fit: Castle Amber.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9271703, member: 6906155"] The thing about Forgotten Temple is it's an entertaining read, thanks to Gygax's "and then the player dies horribly mua ha ha" evil DM prose style, and some impressive descriptive text. But take that away, as would happen in a rewrite, and you are left with not very much. A building with monsters in it and no plot. My experience is it doesn't play very well. When I ran it (circa 1984) there was a mass battle between the monsters an the PCs on the bridge and the gate of the temple, which the players eventually won. Then they were left with a bunch of empty rooms to search. They never found the cist, since they had no reason to suspect it existed. "Okay, building is clear of monsters, mission accomplished, let's go home". I'm convinced that the adventures in this book will be linked together by a planar theme, in the same way that Ghosts of Saltmarsh was connected by the nautical theme. So: Tsojcanth is included as an Iconic Greyhawk adventure (with a connection to poster-girl Tasha). Barrier Peaks might be included as a crossover with a completely different (Metamorphosis Alpha) game universe. The Village of Hommlet could go in representing Mystara and Shadows of the Last War for Eberron. Gates of Firestorm Peak introduced the Far Realms. For Dragonlance, DL1 could inserted with a bit of time travel "history has been changed and the Heroes of the Lance didn't find the floppy disks of Mishakal, we need a bunch of planer travellers to travel back and recover them". Would also be a good fit: Castle Amber. [/QUOTE]
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