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<blockquote data-quote="plecostomus" data-source="post: 9599663" data-attributes="member: 7040041"><p>Yeah. These modules bring PCs back to the Staircase frequently, but not necessarily to their home world. Keeping a bastion in/near Nafas's palace means it can always be found too. And you can hire weird extraplanar entities as your workers. </p><p></p><p>VEOR offers Sigil, but Sigil seems horrible by comparison, and there's no supporting material for it in VEOR, and I don't have a reason for the PCs to go there before that campaign starts.</p><p></p><p>It's ultimately the players who decide where the bastion is though I guess. Staircase's framing means they are never very far from anywhere in particular.</p><p></p><p></p><p>Nope, just a homebrew campaign.</p><p></p><p></p><p>Yes. The VEOR version is [spoiler]"from the past, before Tasha became Iggwilv the Witch Queen." So she would not know about Tsojcanth. Seems like a missed opportunity when hooking these two adventures together.[/spoiler]</p><p></p><p></p><p>This is really appealing to me, though the reason I decided to read Staircase in the first place was because I liked the Nafas frame. I'll have to think about this some more. I don't think my group would mind the VEOR set-up missions taking place in Dragonlance-but-also-Neverwinter-is-there...someone on the internet might get super steamed though. Maybe I'd rename the city so that no one knows my sins.</p><p></p><p>If connecting to VEOR, I think I would have that prophet role taken by the Vecna cleric I mentioned. The cleric could direct the party and reward them for stories about what they find (much like Nafas would).</p><p></p><p></p><p>[SPOILER]So what you're saying is Alustriel is the problem, and all of the Wizards Three should be evil. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /> Hey, the bad guys want to live in a Vecna-free world too.</p><p></p><p>This would be a situation where having the Nafas frame might be beneficial, because you spend the low levels working for this real nice guy, and then he sends you to these 3 horrible people for your upper level adventure. I think Nafas vouching for the importance of said scenario might keep the PCs from auto-rejecting. But if the PCs do reject working with the Wizards Three, Nafas might take over assignment duties and the Wizards Three can be used in other ways.[/SPOILER]</p></blockquote><p></p>
[QUOTE="plecostomus, post: 9599663, member: 7040041"] Yeah. These modules bring PCs back to the Staircase frequently, but not necessarily to their home world. Keeping a bastion in/near Nafas's palace means it can always be found too. And you can hire weird extraplanar entities as your workers. VEOR offers Sigil, but Sigil seems horrible by comparison, and there's no supporting material for it in VEOR, and I don't have a reason for the PCs to go there before that campaign starts. It's ultimately the players who decide where the bastion is though I guess. Staircase's framing means they are never very far from anywhere in particular. Nope, just a homebrew campaign. Yes. The VEOR version is [spoiler]"from the past, before Tasha became Iggwilv the Witch Queen." So she would not know about Tsojcanth. Seems like a missed opportunity when hooking these two adventures together.[/spoiler] This is really appealing to me, though the reason I decided to read Staircase in the first place was because I liked the Nafas frame. I'll have to think about this some more. I don't think my group would mind the VEOR set-up missions taking place in Dragonlance-but-also-Neverwinter-is-there...someone on the internet might get super steamed though. Maybe I'd rename the city so that no one knows my sins. If connecting to VEOR, I think I would have that prophet role taken by the Vecna cleric I mentioned. The cleric could direct the party and reward them for stories about what they find (much like Nafas would). [SPOILER]So what you're saying is Alustriel is the problem, and all of the Wizards Three should be evil. :ROFLMAO: Hey, the bad guys want to live in a Vecna-free world too. This would be a situation where having the Nafas frame might be beneficial, because you spend the low levels working for this real nice guy, and then he sends you to these 3 horrible people for your upper level adventure. I think Nafas vouching for the importance of said scenario might keep the PCs from auto-rejecting. But if the PCs do reject working with the Wizards Three, Nafas might take over assignment duties and the Wizards Three can be used in other ways.[/SPOILER] [/QUOTE]
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