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<blockquote data-quote="Quickleaf" data-source="post: 6269667" data-attributes="member: 20323"><p>[MENTION=6761914]kawlie[/MENTION]</p><p>Welcome to ENWorld <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've done something similar before. My suggestion is to be organized and concise. Come up with a "Trust Track of Quests" for each of your three contenders to the throne. PCs must start with Quest A (or one of several Quest A options) before the NPC will be open to/bring up Quest B, and so on. I don't know your NPCs or the campaign, but for example...</p><p></p><p>Head of the Church</p><p>Quest A - Silence rival cleric preaching violence against faith without killing him</p><p>Quest B - Find evidence of mass graves and return bodies home for burial</p><p>Quest C - Help the Head of Church thru dark night of the soul and join theocratic revolt</p><p></p><p>The idea is that the PCs can play several sides with Quest A, but with Quest B it should be harder because of the nature of what's being asked or because of competing quests, and finally Quest C is when the PCs throw their lot in completely with one side.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6269667, member: 20323"] [MENTION=6761914]kawlie[/MENTION] Welcome to ENWorld :) I've done something similar before. My suggestion is to be organized and concise. Come up with a "Trust Track of Quests" for each of your three contenders to the throne. PCs must start with Quest A (or one of several Quest A options) before the NPC will be open to/bring up Quest B, and so on. I don't know your NPCs or the campaign, but for example... Head of the Church Quest A - Silence rival cleric preaching violence against faith without killing him Quest B - Find evidence of mass graves and return bodies home for burial Quest C - Help the Head of Church thru dark night of the soul and join theocratic revolt The idea is that the PCs can play several sides with Quest A, but with Quest B it should be harder because of the nature of what's being asked or because of competing quests, and finally Quest C is when the PCs throw their lot in completely with one side. [/QUOTE]
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