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Quests of Doom 2: Six New 5E Adventures from the Necromancers!
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<blockquote data-quote="Greg V" data-source="post: 7678752" data-attributes="member: 31270"><p>P.S. The weird naming of QoD Vol 1 and 2 is because of how the original 5e KS turned out (the second portion didn't fund). At the time we didn't know that there would be a demand for PF and S&W versions. So we made QoD in 2 volumes: one as the KS and one later as a second book sold separately because the backers demanded that we release that content as well even though it hadn't been reached in the stretch goals. Then when folks clamored for PF and S&W versions of it all, it didn't make sense to release it as two separate books for each of those versions as well (two books cost more to print and cost more to buy than one book), so we combined them together into just QoD for PF and S&W. At the time we weren't considering doing QoD as a product line, just as a one-off to test the 5e waters.</p><p></p><p>Later when we saw more and more demand for short 5e adventures we expanded QoD into a full product line so we could convert some of our existing PF and S&W adventures into 5e to meet that demand (QoD2, for example) plus create new adventures for all three versions as well (future QoDs).</p><p></p><p>So since it's its own product line now QoD is a single work (though unfortunately in 2 volumes for the 5e version but not the PF and S&W) while QoD2, QoD3, QoD4, etc. will all be contained in their own individual volumes. So there's really no way to prevent the whole Vol 1 and 2 confusion for the 5e version of the first QoD, but going forward it should get really easy because they'll all just be straight up numbered.</p><p></p><p>Anyway, the initial QoD numbering is indeed a mess because of a lack of foresight on our part, but starting with QoD2 and on it should smooth itself out nicely.</p><p></p><p>Greg</p></blockquote><p></p>
[QUOTE="Greg V, post: 7678752, member: 31270"] P.S. The weird naming of QoD Vol 1 and 2 is because of how the original 5e KS turned out (the second portion didn't fund). At the time we didn't know that there would be a demand for PF and S&W versions. So we made QoD in 2 volumes: one as the KS and one later as a second book sold separately because the backers demanded that we release that content as well even though it hadn't been reached in the stretch goals. Then when folks clamored for PF and S&W versions of it all, it didn't make sense to release it as two separate books for each of those versions as well (two books cost more to print and cost more to buy than one book), so we combined them together into just QoD for PF and S&W. At the time we weren't considering doing QoD as a product line, just as a one-off to test the 5e waters. Later when we saw more and more demand for short 5e adventures we expanded QoD into a full product line so we could convert some of our existing PF and S&W adventures into 5e to meet that demand (QoD2, for example) plus create new adventures for all three versions as well (future QoDs). So since it's its own product line now QoD is a single work (though unfortunately in 2 volumes for the 5e version but not the PF and S&W) while QoD2, QoD3, QoD4, etc. will all be contained in their own individual volumes. So there's really no way to prevent the whole Vol 1 and 2 confusion for the 5e version of the first QoD, but going forward it should get really easy because they'll all just be straight up numbered. Anyway, the initial QoD numbering is indeed a mess because of a lack of foresight on our part, but starting with QoD2 and on it should smooth itself out nicely. Greg [/QUOTE]
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