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<blockquote data-quote="FormerlyHemlock" data-source="post: 6613098" data-attributes="member: 6787650"><p>I've prepped Of Ant And Men but not run it yet because my players have ignored the giant ant nest. If I do run it, I will do so with slight modifications[1] but I did find it inspirational and look forward to using it, or borrowing elements from it for other adventures. (In particular, I found the lock and traps in the Tomb of the Sword delightful.)</p><p></p><p>One final note: the adventure text expects the PCs to have problems getting the sword out of the hive due to the anti-magic aura nullifying all of their invisibility spells/etc., but in practice I don't see that as a problem. They'll just tie a 100' long rope to the sword and drag it behind them so they can still use their spells. It's what I would do. The other possibility is to just kill all the ants in the hive first: 600 workers, 120 warriors, 60 bombers is very doable, merely boring and grindy--you will probably spend about 400 gp worth of arrows in the process though. On the plus side, that's 141,000 XP...</p><p></p><p>-Max</p><p></p><p>[1] Table alterations. Mainly, I will remove "Intruder!" from the random encounter tables. I just don't like the implication that ankhegs, beetles, and bulettes are attacking the hive every twenty minutes of every day. Also I will alter the attack % tables to make invisible/silenced/stealth not part of the table. Instead the ant detecting the creature will be a precondition to making any sort of response whatsoever--because it doesn't make sense to me that "Hive At War" would make ants better at detecting invisible creatures.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6613098, member: 6787650"] I've prepped Of Ant And Men but not run it yet because my players have ignored the giant ant nest. If I do run it, I will do so with slight modifications[1] but I did find it inspirational and look forward to using it, or borrowing elements from it for other adventures. (In particular, I found the lock and traps in the Tomb of the Sword delightful.) One final note: the adventure text expects the PCs to have problems getting the sword out of the hive due to the anti-magic aura nullifying all of their invisibility spells/etc., but in practice I don't see that as a problem. They'll just tie a 100' long rope to the sword and drag it behind them so they can still use their spells. It's what I would do. The other possibility is to just kill all the ants in the hive first: 600 workers, 120 warriors, 60 bombers is very doable, merely boring and grindy--you will probably spend about 400 gp worth of arrows in the process though. On the plus side, that's 141,000 XP... -Max [1] Table alterations. Mainly, I will remove "Intruder!" from the random encounter tables. I just don't like the implication that ankhegs, beetles, and bulettes are attacking the hive every twenty minutes of every day. Also I will alter the attack % tables to make invisible/silenced/stealth not part of the table. Instead the ant detecting the creature will be a precondition to making any sort of response whatsoever--because it doesn't make sense to me that "Hive At War" would make ants better at detecting invisible creatures. [/QUOTE]
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