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Quibbles with NEXT rules
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<blockquote data-quote="Jester David" data-source="post: 6163270" data-attributes="member: 37579"><p>Generally the same:</p><p></p><p></p><p>Advantage and disadvantage is nice and keeps you from having to remember small fiddly bonuses, but when <em>your entire action</em> is being spent modifying your chances it should provide and actual bonus and make harder or easier to succeed not just less/more likely. </p><p>A myriad small bonuses are a pain to remember but when you're burning your turn it's large enough that you will remember the bonus.</p><p></p><p>Math is not the enemy and the DM's Best Friend shouldn't be kicked to the curb. </p><p></p><p>I tend to look at the Aid action as well as Dodge. Two people working together should have the potential to do more - lift a heavier object, build a barn faster, solve a complicated puzzle - that neither could do alone. If there's a locked door, half the party should be able to join in to batter it down, not just one person. </p><p></p><p>I'd love to see many of the options that grant dis/advantage be changed to +/-2 OR advantage, chosen when you spend the action.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6163270, member: 37579"] Generally the same: Advantage and disadvantage is nice and keeps you from having to remember small fiddly bonuses, but when [I]your entire action[/I] is being spent modifying your chances it should provide and actual bonus and make harder or easier to succeed not just less/more likely. A myriad small bonuses are a pain to remember but when you're burning your turn it's large enough that you will remember the bonus. Math is not the enemy and the DM's Best Friend shouldn't be kicked to the curb. I tend to look at the Aid action as well as Dodge. Two people working together should have the potential to do more - lift a heavier object, build a barn faster, solve a complicated puzzle - that neither could do alone. If there's a locked door, half the party should be able to join in to batter it down, not just one person. I'd love to see many of the options that grant dis/advantage be changed to +/-2 OR advantage, chosen when you spend the action. [/QUOTE]
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