Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Quick alignment question. Is intent the same as action?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Archangel" data-source="post: 257332" data-attributes="member: 4537"><p><strong>Intent, Motive, Action - my take</strong></p><p></p><p>First, I must agree with Umbran for the most part on including the motive axis in figuring out if the act is good or evil.</p><p></p><p>Second, each DM must decide this to some extent on his own. Some are raised in an atmosphere (religious, cultural, etc.) where indeed 'the road to hell is paved with good intentions' (this seems to hold the most water with those who believe in hell). Running a world in this way is definitely doable (in fact, many campaigns probably use this basis). Characters just have to be careful of what they do, instead of why (obey the commandments, be virtuous, etc.).</p><p></p><p>Some people, OTOH, come from a culture where intent and motive are more important and 'evil acts' can be justified and deemed good. In these campaigns there are often more 'gray areas', and the question 'why?' must be answered more often.</p><p></p><p>I cannot say which is better or worse (I can, but that would be my bias and upbringing, not a neutral analysis of how to abjucate alignment).</p><p></p><p>With that said, I do see a double standard in a lot of campaigns. PCs are often able to get away with evil actions based on their intent, while NPCs are made to be the enemy based on their actions. I find this interesting, but not something to worry too much about (unless it is affecting the game).</p><p></p><p>Once again, it may not be better (or fit into the way a person is taught), but I think that intention and motive should be factored in for the game (at least for the PCs). It allows them to act in a way that we gamers are used to them acting (even if in the real world, some of our religious views would condemn the PCs for being as bad as the evil they are supposed to be fighting).</p><p></p><p>Remember, try to allow the greatest suspension of disbelief while keeping the integrity and enjoyability of the game intact.</p></blockquote><p></p>
[QUOTE="Archangel, post: 257332, member: 4537"] [b]Intent, Motive, Action - my take[/b] First, I must agree with Umbran for the most part on including the motive axis in figuring out if the act is good or evil. Second, each DM must decide this to some extent on his own. Some are raised in an atmosphere (religious, cultural, etc.) where indeed 'the road to hell is paved with good intentions' (this seems to hold the most water with those who believe in hell). Running a world in this way is definitely doable (in fact, many campaigns probably use this basis). Characters just have to be careful of what they do, instead of why (obey the commandments, be virtuous, etc.). Some people, OTOH, come from a culture where intent and motive are more important and 'evil acts' can be justified and deemed good. In these campaigns there are often more 'gray areas', and the question 'why?' must be answered more often. I cannot say which is better or worse (I can, but that would be my bias and upbringing, not a neutral analysis of how to abjucate alignment). With that said, I do see a double standard in a lot of campaigns. PCs are often able to get away with evil actions based on their intent, while NPCs are made to be the enemy based on their actions. I find this interesting, but not something to worry too much about (unless it is affecting the game). Once again, it may not be better (or fit into the way a person is taught), but I think that intention and motive should be factored in for the game (at least for the PCs). It allows them to act in a way that we gamers are used to them acting (even if in the real world, some of our religious views would condemn the PCs for being as bad as the evil they are supposed to be fighting). Remember, try to allow the greatest suspension of disbelief while keeping the integrity and enjoyability of the game intact. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Quick alignment question. Is intent the same as action?
Top