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Quick and Dirty 4E Death Rules
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<blockquote data-quote="Daniel D. Fox" data-source="post: 4503499" data-attributes="member: 55033"><p>In order to make the saving throw on death a bit cleaner, I implimented a "rule of three" to make the process more manageable.</p><p> </p><p></p><p><strong><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="color: white">DEATH AND DYI</span></span></span><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="color: white">NG</span></span></span></strong><p style="text-align: left"></p><p style="text-align: left"><span style="font-family: 'ZapfDingbats'"><span style="font-size: 10px"><span style="color: white">✦ </span></span></span></p></p> <p style="text-align: left"><span style="font-family: 'ZapfDingbats'"><span style="font-size: 10px"></span></span></p> <p style="text-align: left"><span style="font-family: 'ZapfDingbats'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'ZapfDingbats'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'ZapfDingbats'"><span style="font-size: 10px"></span></span><p style="text-align: left"><strong><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="color: white">Dying: </span></span></span></strong><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px"><span style="color: white">When your hit points drop to 0 or less,</span></span></span></p><p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'"><span style="color: white">you fall unconscious and are dying. Any additional</span></span></span></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'"><span style="color: white">damage you take has no effect on dying, unless the foe</span></span></span></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'">commits a coup de grace<span style="color: white">. Do not keep track of negative</span></span></span></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'">hit points.</span></span></p></p> <p style="text-align: left"></p><p style="text-align: left"><span style="font-family: 'ZapfDingbats'"><span style="font-size: 10px"><span style="color: white">✦ </span></span></span></p></p> <p style="text-align: left"><span style="font-family: 'ZapfDingbats'"><span style="font-size: 10px"></span></span></p> <p style="text-align: left"><span style="font-family: 'ZapfDingbats'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'ZapfDingbats'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'ZapfDingbats'"><span style="font-size: 10px"></span></span><p style="text-align: left"><strong><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="color: white">Death Saving Throw: </span></span></span></strong><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px"><span style="color: white">When you are dying, you</span></span></span></p><p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'"><span style="color: white">need to make a saving throw at the beginning of your turn</span></span></span></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'"><span style="color: white">each round. The result of your saving throw determines</span></span></span></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'"><span style="color: white">whether you recover or not:</span></span></span></p></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'">If you roll 11 or higher on your first roll, you are at 1HP</span></span></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'">and are no longer unconscious. You lose all</span></span></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'">Action Points, Encounter and Daily powers. Additionally, you </span></span></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'">are Weakened until you make a successful saving throw at</span></span></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'">the end of your turn.</span></span></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'">If you roll an 11 or higher on your second roll, you are at 1HP</span></span></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'">and remain unconscious for ten minutes. You lose all Action</span></span></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'">Points, Encounter and Daily powers. Additionally, you are </span></span></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'">Weakened until you take one short rest.</span></span></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'">If you roll an 11 or higher on your third roll, you are at 1HP</span></span></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'">and remain unconscious for six hours and lose all Action Points,</span></span></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'">Encounter and Daily powers. Additionally, you are Weakened</span></span></p> <p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'">until you take an additional extended rest after you are conscious.</span></span></p> <p style="text-align: left"></p><p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'ZapfDingbats'"><span style="color: #000052"><span style="color: white">✦ </span></span></span></span><strong><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="color: white">Death: </span></span></span></strong><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px"><span style="color: white">When you miss your third saving throw, you are</span></span></span></p> <p style="text-align: left"><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px">dead and can only be raised from death by the Raise Dead </span></span></p> <p style="text-align: left"><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px">ritual.</span></span></p></p> <p style="text-align: left"></p> <p style="text-align: left"></p><p style="text-align: left"><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px">*If another player makes a DC 20 Heal roll during their round</span></span></p> <p style="text-align: left"><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px">as a standard action, you can add +2 bonus to your saving</span></span></p> <p style="text-align: left"><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px">throw to recover from dying.</span></span></p></p> <p style="text-align: left"></p> <p style="text-align: left"></p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 4503499, member: 55033"] In order to make the saving throw on death a bit cleaner, I implimented a "rule of three" to make the process more manageable. [B][FONT=MentorSansStd-Bold][SIZE=2][COLOR=white]DEATH AND DYI[/COLOR][/SIZE][/FONT][FONT=MentorSansStd-Bold][SIZE=2][COLOR=white]NG[/COLOR][/SIZE][/FONT][/B][LEFT] [LEFT][FONT=ZapfDingbats][SIZE=2][COLOR=white]✦ [/COLOR][/SIZE][/FONT][/LEFT][FONT=ZapfDingbats][SIZE=2] [/size][/font][/LEFT][FONT=ZapfDingbats][SIZE=2] [/SIZE][/FONT][LEFT][B][FONT=MentorSansStd-Bold][SIZE=2][COLOR=white]Dying: [/COLOR][/SIZE][/FONT][/B][FONT=MentorSansStd-Light][SIZE=2][COLOR=white]When your hit points drop to 0 or less,[/COLOR][/SIZE][/FONT] [LEFT][SIZE=2][FONT=MentorSansStd-Light][COLOR=white]you fall unconscious and are dying. Any additional[/COLOR][/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light][COLOR=white]damage you take has no effect on dying, unless the foe[/COLOR][/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light]commits a coup de grace[COLOR=white]. Do not keep track of negative[/COLOR][/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light]hit points.[/FONT][/SIZE][/LEFT] [LEFT][FONT=ZapfDingbats][SIZE=2][COLOR=white]✦ [/COLOR][/SIZE][/FONT][/LEFT][FONT=ZapfDingbats][SIZE=2] [/size][/font][/LEFT][FONT=ZapfDingbats][SIZE=2] [/SIZE][/FONT][LEFT][B][FONT=MentorSansStd-Bold][SIZE=2][COLOR=white]Death Saving Throw: [/COLOR][/SIZE][/FONT][/B][FONT=MentorSansStd-Light][SIZE=2][COLOR=white]When you are dying, you[/COLOR][/SIZE][/FONT] [LEFT][SIZE=2][FONT=MentorSansStd-Light][COLOR=white]need to make a saving throw at the beginning of your turn[/COLOR][/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light][COLOR=white]each round. The result of your saving throw determines[/COLOR][/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light][COLOR=white]whether you recover or not:[/COLOR][/FONT][/SIZE][/LEFT] [SIZE=2][FONT=MentorSansStd-Light]If you roll 11 or higher on your first roll, you are at 1HP[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light]and are no longer unconscious. You lose all[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light]Action Points, Encounter and Daily powers. Additionally, you [/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light]are Weakened until you make a successful saving throw at[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light]the end of your turn.[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light]If you roll an 11 or higher on your second roll, you are at 1HP[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light]and remain unconscious for ten minutes. You lose all Action[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light]Points, Encounter and Daily powers. Additionally, you are [/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light]Weakened until you take one short rest.[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light]If you roll an 11 or higher on your third roll, you are at 1HP[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light]and remain unconscious for six hours and lose all Action Points,[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light]Encounter and Daily powers. Additionally, you are Weakened[/FONT][/SIZE] [SIZE=2][FONT=MentorSansStd-Light]until you take an additional extended rest after you are conscious.[/FONT][/SIZE] [LEFT][SIZE=2][FONT=ZapfDingbats][COLOR=#000052][COLOR=white]✦ [/COLOR][/COLOR][/FONT][/SIZE][B][FONT=MentorSansStd-Bold][SIZE=2][COLOR=white]Death: [/COLOR][/SIZE][/FONT][/B][FONT=MentorSansStd-Light][SIZE=2][COLOR=white]When you miss your third saving throw, you are[/COLOR][/SIZE][/FONT] [FONT=MentorSansStd-Light][SIZE=2]dead and can only be raised from death by the Raise Dead [/SIZE][/FONT] [FONT=MentorSansStd-Light][SIZE=2]ritual.[/SIZE][/FONT][/LEFT] [LEFT][FONT=MentorSansStd-Light][SIZE=2]*If another player makes a DC 20 Heal roll during their round[/SIZE][/FONT] [FONT=MentorSansStd-Light][SIZE=2]as a standard action, you can add +2 bonus to your saving[/SIZE][/FONT] [FONT=MentorSansStd-Light][SIZE=2]throw to recover from dying.[/SIZE][/FONT][/LEFT] [/LEFT] [/QUOTE]
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