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<blockquote data-quote="wolff96" data-source="post: 5420822" data-attributes="member: 342"><p>I think it's actually worse than that -- he <em>really</em> shafts Sorcerers since they need high charisma for their DCs *and* need high intelligence to cast their spells.</p><p></p><p>If you have a 10-Int (and I've seen Sorcerers with worse than that) you have a 50-50 shot every time you try and cast a spell...</p><p></p><p>---------------------------------------</p><p></p><p>If anything, I would make this system similar to Concentration Checks, but with a scaling DC. </p><p></p><p>So a player is rolling d20 + Spellcaster Level + Ability Score.</p><p></p><p>Off the top of my head, I'm thinking something like DC = 10 + (spell level * 2). </p><p></p><p>For a first level spellcaster (with an 18 ability score) that means you need to roll a 7 or better on the die, so it might need tweaked a bit... but at least you're no longer penalizing a player for choosing anything *BUT* a wizard! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>---------------------------------------</p><p></p><p>Random thought to answer Mowgli's concern...</p><p></p><p>Maybe a "prepared" caster gets fewer spell points per day? So they can't maintain as many buffs and lasting spell effects? It would give Sorcerers, Oracles, and (to a lesser extent) Bards a clear niche -- they can maintain more spells at once.</p><p></p><p>The other option is to tweak the formula: If the DC was 10 + (Spell Level * 2) for a sorcerer and 10 + (Spell Level * 3) for a wizard, you'd see a significant difference in the number of successful spells! Or if you didn't want the scaling to be quite as bad on prepared casters, it could be 15 + (Spell Level * 2).</p><p></p><p>Show the inherent connection to magic for the spontaneous casters by flat-out making their spells more likely to succeed!</p></blockquote><p></p>
[QUOTE="wolff96, post: 5420822, member: 342"] I think it's actually worse than that -- he [i]really[/i] shafts Sorcerers since they need high charisma for their DCs *and* need high intelligence to cast their spells. If you have a 10-Int (and I've seen Sorcerers with worse than that) you have a 50-50 shot every time you try and cast a spell... --------------------------------------- If anything, I would make this system similar to Concentration Checks, but with a scaling DC. So a player is rolling d20 + Spellcaster Level + Ability Score. Off the top of my head, I'm thinking something like DC = 10 + (spell level * 2). For a first level spellcaster (with an 18 ability score) that means you need to roll a 7 or better on the die, so it might need tweaked a bit... but at least you're no longer penalizing a player for choosing anything *BUT* a wizard! :) --------------------------------------- Random thought to answer Mowgli's concern... Maybe a "prepared" caster gets fewer spell points per day? So they can't maintain as many buffs and lasting spell effects? It would give Sorcerers, Oracles, and (to a lesser extent) Bards a clear niche -- they can maintain more spells at once. The other option is to tweak the formula: If the DC was 10 + (Spell Level * 2) for a sorcerer and 10 + (Spell Level * 3) for a wizard, you'd see a significant difference in the number of successful spells! Or if you didn't want the scaling to be quite as bad on prepared casters, it could be 15 + (Spell Level * 2). Show the inherent connection to magic for the spontaneous casters by flat-out making their spells more likely to succeed! [/QUOTE]
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