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<blockquote data-quote="Croesus" data-source="post: 5422105" data-attributes="member: 35019"><p>There are many ways to balance the classes. You clearly prefer some kind of daily limits on spells, which is an effective approach. For those who prefer a more encounter-focused balance mechanism, the OP's system works well.</p><p></p><p>As for the replenishment rate, I personally prefer limiting it to one point per round, as a spellcaster will have to manage his spell points for longer battles (a battle that lasts just a couple rounds won't matter). However, allowing a single spell point (the equivalent of a 1st level spell) to be recovered each round really isn't a game breaker.</p><p></p><p>Consider a 1st level caster. With this system, he can cast magic missile every round. Gee, he's going to do 2-5 points of damage, average 3 points, and always hits. Is that really so much better than using a light crossbow to do 1-8 points of damage, average 5 points, with an attack roll?</p><p></p><p>Same situation with a 10th level caster. He can cast magic missile doing 10-25 points of damage, average 15 points, and always hits. Not bad, but he's 10th level, the barbarian is almost certainly dishing out more damage, and the opposition for a 10th level party isn't going to go down quickly at 15 points of damage per round.</p><p></p><p>As I stated above, my own group used a very similar system for two campaigns and had no balance issues. There are just too many things the other classes do better, and there are always situations which spells can't handle (assuming good enounter design by the GM).</p></blockquote><p></p>
[QUOTE="Croesus, post: 5422105, member: 35019"] There are many ways to balance the classes. You clearly prefer some kind of daily limits on spells, which is an effective approach. For those who prefer a more encounter-focused balance mechanism, the OP's system works well. As for the replenishment rate, I personally prefer limiting it to one point per round, as a spellcaster will have to manage his spell points for longer battles (a battle that lasts just a couple rounds won't matter). However, allowing a single spell point (the equivalent of a 1st level spell) to be recovered each round really isn't a game breaker. Consider a 1st level caster. With this system, he can cast magic missile every round. Gee, he's going to do 2-5 points of damage, average 3 points, and always hits. Is that really so much better than using a light crossbow to do 1-8 points of damage, average 5 points, with an attack roll? Same situation with a 10th level caster. He can cast magic missile doing 10-25 points of damage, average 15 points, and always hits. Not bad, but he's 10th level, the barbarian is almost certainly dishing out more damage, and the opposition for a 10th level party isn't going to go down quickly at 15 points of damage per round. As I stated above, my own group used a very similar system for two campaigns and had no balance issues. There are just too many things the other classes do better, and there are always situations which spells can't handle (assuming good enounter design by the GM). [/QUOTE]
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