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<blockquote data-quote="hawaiianbrian" data-source="post: 5422140" data-attributes="member: 6667615"><p>I really appreciate the feedback, which has pointed out some issues. Some of them I already knew going in and others hadn't really occurred to me. </p><p></p><p>I want a system that is easy to calculate, easy to explain, and easy to implement. I don't mean to start a war here, but I'm one of those people who despises Vancian magic (I find it unbelievable that we're still having to deal with that weird, unintuitive system to this day just because, 30 years ago, Gary Gygax read a novel he liked). I prefer a spell points system or, if it could ever be achieved, a strictly skill-based system where spellcasters are free to cast as often as they like, just like fighters are free to swing their swords as often as they like. Unfortunately, with D&D/Pathfinder's massive logarithmic scale making the difference between a 1st-level spell and a 9th-level spell the difference between a fire cracker and a nuclear warhead, that probably is impossible. </p><p></p><p>I've actually considered rewriting all the spells, trying to pare things down to about 50 by combining similar spells. In this "dream" spell list of mine, there would be no spell levels; you could use a spell from 1st-level to 20th at a scaling level of power. For instance, Time Stop would be available (if you choose to acquire it) at 1st level, granting you a free partial action. At 3rd level that would change into a free standard action, etc. etc. Kind of like the way d20 Wheel of Time did spells.</p><p></p><p>Anyway I digress. To those concerned this would make spellcasters more powerful, I can see that you're right, and that's why I'm very appreciative of everyone's comments. I'm going crazy with the magic system as it is and need some kind of change. Working with much smaller numbers of power points that refresh seems simpler and more intuitive to me. It also prevents the "I need to rest" problem and keeps things moving. I just need to figure out how to make it work properly.</p><p></p><p>Sorcerers: I tried playing one a few months ago in our Pathfinder game and ended up begging the DM to let me change the character into something else (I went with Bard, hated that too, and ended up ditching the character because it was impossible to force the concept into one of the 11 straightjacketed classes). I like the bloodlines idea, just found the tiny amount of spells to be unworkable. So now I play a Wizard, and though with a 26 Intelligence I have 72 spell points at 8th level, making me very versatile for a long time without resting, I am still seeking something simpler.</p></blockquote><p></p>
[QUOTE="hawaiianbrian, post: 5422140, member: 6667615"] I really appreciate the feedback, which has pointed out some issues. Some of them I already knew going in and others hadn't really occurred to me. I want a system that is easy to calculate, easy to explain, and easy to implement. I don't mean to start a war here, but I'm one of those people who despises Vancian magic (I find it unbelievable that we're still having to deal with that weird, unintuitive system to this day just because, 30 years ago, Gary Gygax read a novel he liked). I prefer a spell points system or, if it could ever be achieved, a strictly skill-based system where spellcasters are free to cast as often as they like, just like fighters are free to swing their swords as often as they like. Unfortunately, with D&D/Pathfinder's massive logarithmic scale making the difference between a 1st-level spell and a 9th-level spell the difference between a fire cracker and a nuclear warhead, that probably is impossible. I've actually considered rewriting all the spells, trying to pare things down to about 50 by combining similar spells. In this "dream" spell list of mine, there would be no spell levels; you could use a spell from 1st-level to 20th at a scaling level of power. For instance, Time Stop would be available (if you choose to acquire it) at 1st level, granting you a free partial action. At 3rd level that would change into a free standard action, etc. etc. Kind of like the way d20 Wheel of Time did spells. Anyway I digress. To those concerned this would make spellcasters more powerful, I can see that you're right, and that's why I'm very appreciative of everyone's comments. I'm going crazy with the magic system as it is and need some kind of change. Working with much smaller numbers of power points that refresh seems simpler and more intuitive to me. It also prevents the "I need to rest" problem and keeps things moving. I just need to figure out how to make it work properly. Sorcerers: I tried playing one a few months ago in our Pathfinder game and ended up begging the DM to let me change the character into something else (I went with Bard, hated that too, and ended up ditching the character because it was impossible to force the concept into one of the 11 straightjacketed classes). I like the bloodlines idea, just found the tiny amount of spells to be unworkable. So now I play a Wizard, and though with a 26 Intelligence I have 72 spell points at 8th level, making me very versatile for a long time without resting, I am still seeking something simpler. [/QUOTE]
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