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Quick-and-dirty Oriental Adventure class conversions
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<blockquote data-quote="Elderbrain" data-source="post: 6750964"><p>I'm waiting to see what it looks like in the new Swordcoast Forgotten Realms book. Also what the other options are in that book (there are more elemental spells in Princes of the Apocalypse, incidentally...) Of course, using those options gets away from the core premise of the thread, that we're using the core rulebook(s) to (sort of) re-create the Oriental classes, to the extend possible. (It depends on how important it is to mimic specific powers and abilities; if one isn't too hung up on getting every bell and whistle, then the core classes should suffice. A Battlemaster Fighter doesn't have the Ki Shout ability of a OA Samurai, but otherwise is a nice substitute, for instance. Other features - a Samurai's traditional two swords, etc. are just a matter of selecting the right equipment, armor, skills, background, etc.) Also, these aren't intended as rigid rules for anyone playing an Oriental character; if a player envisions his Samurai as having the abilities of a Paladin rather than a Battlemaster Fighter, so be it...</p></blockquote><p></p>
[QUOTE="Elderbrain, post: 6750964"] I'm waiting to see what it looks like in the new Swordcoast Forgotten Realms book. Also what the other options are in that book (there are more elemental spells in Princes of the Apocalypse, incidentally...) Of course, using those options gets away from the core premise of the thread, that we're using the core rulebook(s) to (sort of) re-create the Oriental classes, to the extend possible. (It depends on how important it is to mimic specific powers and abilities; if one isn't too hung up on getting every bell and whistle, then the core classes should suffice. A Battlemaster Fighter doesn't have the Ki Shout ability of a OA Samurai, but otherwise is a nice substitute, for instance. Other features - a Samurai's traditional two swords, etc. are just a matter of selecting the right equipment, armor, skills, background, etc.) Also, these aren't intended as rigid rules for anyone playing an Oriental character; if a player envisions his Samurai as having the abilities of a Paladin rather than a Battlemaster Fighter, so be it... [/QUOTE]
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