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Quick and Dirty space combat rules for Star Wars
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<blockquote data-quote="Rel" data-source="post: 2368401" data-attributes="member: 99"><p>Well thanks for the compliment. I do like the basic concept and I think it will run fast and fun. Now go figure out what is WRONG with it and let me know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>One core concept that is implicit in this system is that "fixed" mounts (those firing to the Front or Rear) are a lot cheaper and certainly more space efficient than Omni-Directional mounts. That means that most fighters (particularly single seat fighters) are going to only have Front firing guns.</p><p></p><p>Battles will therefore unfold in which the fighters will constantly want to try and get "In Position" or go "Head to Head" in order to bring their guns to bear. Larger ships along the lines of the Millenium Falcon won't concern themselves so much with trying to get in behind their opponents and will instead simply fire their Omni-Directional weapons on every initiative. But of course they'll have a tougher time hitting the more maneuverable fighters.</p><p></p><p>In practice I will probably plan to have each ship represented on the table with a picture of the ship. At the bottom of the picture will be some boxes in which I can put numbers indicating the enemy ships. I can then use little markers of some sort to indicate the range to each ship, any ships that are "In Position" and the Angle of the Deflector Shields.</p></blockquote><p></p>
[QUOTE="Rel, post: 2368401, member: 99"] Well thanks for the compliment. I do like the basic concept and I think it will run fast and fun. Now go figure out what is WRONG with it and let me know. ;) One core concept that is implicit in this system is that "fixed" mounts (those firing to the Front or Rear) are a lot cheaper and certainly more space efficient than Omni-Directional mounts. That means that most fighters (particularly single seat fighters) are going to only have Front firing guns. Battles will therefore unfold in which the fighters will constantly want to try and get "In Position" or go "Head to Head" in order to bring their guns to bear. Larger ships along the lines of the Millenium Falcon won't concern themselves so much with trying to get in behind their opponents and will instead simply fire their Omni-Directional weapons on every initiative. But of course they'll have a tougher time hitting the more maneuverable fighters. In practice I will probably plan to have each ship represented on the table with a picture of the ship. At the bottom of the picture will be some boxes in which I can put numbers indicating the enemy ships. I can then use little markers of some sort to indicate the range to each ship, any ships that are "In Position" and the Angle of the Deflector Shields. [/QUOTE]
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