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Quick and easy Sorcerer
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<blockquote data-quote="mattdm" data-source="post: 4330132" data-attributes="member: 15382"><p>I'm actually serious. What is the desired goal of the sorcerer class? In 3E, it's originally simply so that 1/3 of the book — the wizard spells — can be shared with something else. Then, that mechanical need led to what turned out to be some rather interesting other mechanics (cha-based, spontaneous casting) and some potentially interesting but unfortuantely poorly explored flavor (blood of dragons, dark magic).</p><p></p><p>The first part — reusin' the stuff — is not only unnecessary with the 4E design, but seems actually counter to it. (Even multiclassing is designed for less sharing, all monsters get their own unique powers, etc.)</p><p></p><p>Spontaneous casting is basically what <em>everyone</em> gets now, so that's a lot less interesting. It did tend to lend itself to a certain sort of blast-cannon spellcaster, though: which in 4E terms means "striker". And for the rest — cha-based attacks, the dark flavor, and the whole bloodline-power-source-thing: the warlock really seems like a good fit.</p><p></p><p>In fact, if the 3E warlock hadn't existed to explore the at-will mechanic already, it seems extremely likely that the 4E warlock would have been just what I said earlier: exact same thing but with "sorcerer" written where it now says warlock. (And, okay, probably a dragon pact, which I'm kind of surprised there isn't.)</p><p></p><p>The pretty solid word is that when they do have an official class called "sorcerer", it'll be an arcane controller just like the wizard. Given the above, that seems bizarre to me, but it'll be interesting to see what they do. I suspect they'll go to great lengths to distinguish the class from wizards. This will partly be because "hey, new edition, let's change stuff up", but most importantly because with the old classes required to share spells and most abilities, there wasn't enough room to explore a lot of the unique flavor potential. Suddenly, there will be.</p><p></p><p>So while I don't see anything particularly wrong with the ideas presented here, I also doubt any characters created with this in mind will map well to whatever they officially come up with.</p></blockquote><p></p>
[QUOTE="mattdm, post: 4330132, member: 15382"] I'm actually serious. What is the desired goal of the sorcerer class? In 3E, it's originally simply so that 1/3 of the book — the wizard spells — can be shared with something else. Then, that mechanical need led to what turned out to be some rather interesting other mechanics (cha-based, spontaneous casting) and some potentially interesting but unfortuantely poorly explored flavor (blood of dragons, dark magic). The first part — reusin' the stuff — is not only unnecessary with the 4E design, but seems actually counter to it. (Even multiclassing is designed for less sharing, all monsters get their own unique powers, etc.) Spontaneous casting is basically what [I]everyone[/I] gets now, so that's a lot less interesting. It did tend to lend itself to a certain sort of blast-cannon spellcaster, though: which in 4E terms means "striker". And for the rest — cha-based attacks, the dark flavor, and the whole bloodline-power-source-thing: the warlock really seems like a good fit. In fact, if the 3E warlock hadn't existed to explore the at-will mechanic already, it seems extremely likely that the 4E warlock would have been just what I said earlier: exact same thing but with "sorcerer" written where it now says warlock. (And, okay, probably a dragon pact, which I'm kind of surprised there isn't.) The pretty solid word is that when they do have an official class called "sorcerer", it'll be an arcane controller just like the wizard. Given the above, that seems bizarre to me, but it'll be interesting to see what they do. I suspect they'll go to great lengths to distinguish the class from wizards. This will partly be because "hey, new edition, let's change stuff up", but most importantly because with the old classes required to share spells and most abilities, there wasn't enough room to explore a lot of the unique flavor potential. Suddenly, there will be. So while I don't see anything particularly wrong with the ideas presented here, I also doubt any characters created with this in mind will map well to whatever they officially come up with. [/QUOTE]
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