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General Tabletop Discussion
*Pathfinder & Starfinder
Quick and Simple Rule: Half Resistance vs Ongoing Damage
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<blockquote data-quote="Eric Finley" data-source="post: 5000703" data-attributes="member: 83401"><p>I use a slightly different fix. Most resists can only cancel half of the damage done by static effects, including ongoing damage, aura damage [which I'd suggest adding to your fix here, too], terrain, etc. Same basic purpose but with capping it at half the damage inflicted I ensure that the resist creates a favourable tactical decision space for the character... it doesn't nullify the decision space with regards to the resisted damage type entirely.</p><p></p><p>I am considering allowing certain 'canonical' types of resist, such as Genasi and Tiefling resistances, to be "superior" in that they aren't subject to this restriction. Because I, too, liked the image of (e.g.) our Genasi simply walking the length of the flaming corridor to menace the thugs at the other end. Probably this will mostly extend only to racial sources of resistance, although if you really care to put your armour slot into Armour of Fire Resistance or whatever, that's a pretty big investment too, so I might make that superior as well. But anything temporary - potions, Moment of Glory, etc - definitely hits the cap.</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 5000703, member: 83401"] I use a slightly different fix. Most resists can only cancel half of the damage done by static effects, including ongoing damage, aura damage [which I'd suggest adding to your fix here, too], terrain, etc. Same basic purpose but with capping it at half the damage inflicted I ensure that the resist creates a favourable tactical decision space for the character... it doesn't nullify the decision space with regards to the resisted damage type entirely. I am considering allowing certain 'canonical' types of resist, such as Genasi and Tiefling resistances, to be "superior" in that they aren't subject to this restriction. Because I, too, liked the image of (e.g.) our Genasi simply walking the length of the flaming corridor to menace the thugs at the other end. Probably this will mostly extend only to racial sources of resistance, although if you really care to put your armour slot into Armour of Fire Resistance or whatever, that's a pretty big investment too, so I might make that superior as well. But anything temporary - potions, Moment of Glory, etc - definitely hits the cap. [/QUOTE]
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Quick and Simple Rule: Half Resistance vs Ongoing Damage
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