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<blockquote data-quote="jlhorner1974" data-source="post: 628278" data-attributes="member: 8628"><p>Bastoche,</p><p></p><p>Your situation can never happen.</p><p></p><p>The reason is because you only get a 5 ft step when you make <em>no</em> other movement during the round. If you say you want to make your 5 ft step, you don't get any other movement for the rest of the round after that, and you are immune to AOOs from movement. If you move more than 5 ft, you don't get a 5 ft step, and you draw AOOs as normal, but if all you do is move the first square is not considered threatened.</p><p></p><p>Even if you see AOOs as moving within a threatened area or from one threatened area to another (which really isn't the right way to think about it), your logic breaks down because if all you do is move, the square you start in is NOT considered threatened.</p><p></p><p>I actually require my players to state their intended actions before they make their moves, otherwise, things get weird because of the "if all you do during the round is move, the space you start in is not considered threatened" rule.</p><p></p><p></p><p>Here's an example.</p><p></p><p>Let's let P be the player, X be orc X and Y be orc Y.</p><p></p><p>at the begining of the round, they are placed like this:</p><p></p><p>X _ _ P Y</p><p></p><p></p><p>So now lets say that X just dropped a buddy of P's and P wants to rush over to take out X.</p><p></p><p>So, now P moves:</p><p></p><p>X P _ _ Y</p><p></p><p>Does this movement cause an AOO? The answer is: Maybe. It depends on whether P attacks X or not.</p><p></p><p>If P does not attack X, then P he meets the condition that all he did was move, so the square he started in is not considered threatened. Therefore, Y does not get an AOO when P leaves his starting square.</p><p></p><p>If P does attack X, then P does not meet the condition that all he did was move, so the square he starts in IS considered threatened, and he provokes an AOO from Y as he leaves the space he started in, even before he reaches X. This is true even though the square he moves into (the one in the middle) is not threatened.</p><p></p><p>For a clear diagram of this, see the fourth picture in the link that IceBear posted.</p><p></p><p>It's a lot easier of the players announce their intentions (how they are moving and what they are doing) before they act, so that AOOs can be taken at the right time.</p><p></p><p></p><p>The PHB describes AOOs conceptually as "moving within or out of a threatened area". This is good flavor, but it clouds the issue of when you get an AOO.</p><p></p><p>IceBear's link does a pretty good job of explaining these things, but the easiest way to get this AOO thing right is to think of the AOO as being triggered when you leave a square that is threatened. Where you end up doesn't matter. If you try to think of it as moving within a threatened area or that somehow it matters where you end up, then you will get confused.</p><p></p><p>Notice in all of the examples IceBear linked to, when they explain what specifically triggered the AOO, you'll see that they always mention which square the Bard <em>left</em> that triggered the AOO.</p></blockquote><p></p>
[QUOTE="jlhorner1974, post: 628278, member: 8628"] Bastoche, Your situation can never happen. The reason is because you only get a 5 ft step when you make [I]no[/I] other movement during the round. If you say you want to make your 5 ft step, you don't get any other movement for the rest of the round after that, and you are immune to AOOs from movement. If you move more than 5 ft, you don't get a 5 ft step, and you draw AOOs as normal, but if all you do is move the first square is not considered threatened. Even if you see AOOs as moving within a threatened area or from one threatened area to another (which really isn't the right way to think about it), your logic breaks down because if all you do is move, the square you start in is NOT considered threatened. I actually require my players to state their intended actions before they make their moves, otherwise, things get weird because of the "if all you do during the round is move, the space you start in is not considered threatened" rule. Here's an example. Let's let P be the player, X be orc X and Y be orc Y. at the begining of the round, they are placed like this: X _ _ P Y So now lets say that X just dropped a buddy of P's and P wants to rush over to take out X. So, now P moves: X P _ _ Y Does this movement cause an AOO? The answer is: Maybe. It depends on whether P attacks X or not. If P does not attack X, then P he meets the condition that all he did was move, so the square he started in is not considered threatened. Therefore, Y does not get an AOO when P leaves his starting square. If P does attack X, then P does not meet the condition that all he did was move, so the square he starts in IS considered threatened, and he provokes an AOO from Y as he leaves the space he started in, even before he reaches X. This is true even though the square he moves into (the one in the middle) is not threatened. For a clear diagram of this, see the fourth picture in the link that IceBear posted. It's a lot easier of the players announce their intentions (how they are moving and what they are doing) before they act, so that AOOs can be taken at the right time. The PHB describes AOOs conceptually as "moving within or out of a threatened area". This is good flavor, but it clouds the issue of when you get an AOO. IceBear's link does a pretty good job of explaining these things, but the easiest way to get this AOO thing right is to think of the AOO as being triggered when you leave a square that is threatened. Where you end up doesn't matter. If you try to think of it as moving within a threatened area or that somehow it matters where you end up, then you will get confused. Notice in all of the examples IceBear linked to, when they explain what specifically triggered the AOO, you'll see that they always mention which square the Bard [I]left[/I] that triggered the AOO. [/QUOTE]
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