Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Quick Creature Creation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obergnom" data-source="post: 3125697" data-attributes="member: 7145"><p>Hi,</p><p></p><p>I'm currently thinking about what I do not like about DMing D&D 3.5, and I came to the conlusion, its the feeling of not being able to "wing it" easily. See, I played 4 great sessions of Castles&Crusades, using a high level D&D Adventure (The Harrowing by Monte Cook, Dungeon Mag) and had to create nearly every single monster and NPC myself, because the monsters were not to be found in the C&C Monster Book. Well, after some training (2 Creatures) I was able to create Vrocks, Slaadi etc. within 5 minutes. If you would ask me now to create any monster from the MM for C&C, I doubt it would take me more than that. Of course I was not allway 100% correct about the powers etc. but the system is so simple I was able to create a reasonable and "correct feeling" creature in very short time. My players did not feel like I made everything up... they thought those creatures were the real deal, and the challenge was just right to. (Because in C&C Creature HD = CR works as a good base line)</p><p></p><p>In D&D I recently encountered just the opposit. It is very hard to play AD&D modules because the creatures are nowhere to be found, or their CR is just very different to their HD, making them to hard or to weak etc. I had to wing half a session because my players did something I was not expecting, and alltough I had some cool encounter ideas, I just did not know enough about creatures of the correct level to be able to create a good encounter in short time. (It endet with 2 bullets, those I knew)</p><p></p><p>What I am looking for is some kind of quick monster creation guide line. You know something like this:</p><p></p><p>Outsider: CR = 3/4 HD, Bab and Saves good, ad 1 to the CR for every 2 Abilies usable in Combat, add 1 if more than 3 Attacks per round or single attack able to deal more than X damage</p><p></p><p>Construct: CR = 1/3 HD, Bab like Cleric, all bad saves, ad 1 to the CR for every 2 Abilies usable in Combat, add 1 if more than 3 Attacks per round or single attack able to deal more than X damage</p><p></p><p>etc.</p><p></p><p>I would like to be able to create creatures without worring for their ability scores (I know, this will make cerain debuffs problematic, but you can still go down the -1 to attack and damage for every 2 points of strenght, as much strenght as I think reasonable), the best would be to just make like 4 decisions (#HD, #Attacks, Damage of Attacks - Compare to Weapons, and you have a good starting point, AC) and look the rest up in some tables (Attack Bonus, Saves)</p><p></p><p>Has anybody created such a system or nows about a comercial product that provides something along those lines?</p><p></p><p>I ask this, because my regular group is a differnt one than the one I played C&C with, and they just prefere D&D.</p></blockquote><p></p>
[QUOTE="Obergnom, post: 3125697, member: 7145"] Hi, I'm currently thinking about what I do not like about DMing D&D 3.5, and I came to the conlusion, its the feeling of not being able to "wing it" easily. See, I played 4 great sessions of Castles&Crusades, using a high level D&D Adventure (The Harrowing by Monte Cook, Dungeon Mag) and had to create nearly every single monster and NPC myself, because the monsters were not to be found in the C&C Monster Book. Well, after some training (2 Creatures) I was able to create Vrocks, Slaadi etc. within 5 minutes. If you would ask me now to create any monster from the MM for C&C, I doubt it would take me more than that. Of course I was not allway 100% correct about the powers etc. but the system is so simple I was able to create a reasonable and "correct feeling" creature in very short time. My players did not feel like I made everything up... they thought those creatures were the real deal, and the challenge was just right to. (Because in C&C Creature HD = CR works as a good base line) In D&D I recently encountered just the opposit. It is very hard to play AD&D modules because the creatures are nowhere to be found, or their CR is just very different to their HD, making them to hard or to weak etc. I had to wing half a session because my players did something I was not expecting, and alltough I had some cool encounter ideas, I just did not know enough about creatures of the correct level to be able to create a good encounter in short time. (It endet with 2 bullets, those I knew) What I am looking for is some kind of quick monster creation guide line. You know something like this: Outsider: CR = 3/4 HD, Bab and Saves good, ad 1 to the CR for every 2 Abilies usable in Combat, add 1 if more than 3 Attacks per round or single attack able to deal more than X damage Construct: CR = 1/3 HD, Bab like Cleric, all bad saves, ad 1 to the CR for every 2 Abilies usable in Combat, add 1 if more than 3 Attacks per round or single attack able to deal more than X damage etc. I would like to be able to create creatures without worring for their ability scores (I know, this will make cerain debuffs problematic, but you can still go down the -1 to attack and damage for every 2 points of strenght, as much strenght as I think reasonable), the best would be to just make like 4 decisions (#HD, #Attacks, Damage of Attacks - Compare to Weapons, and you have a good starting point, AC) and look the rest up in some tables (Attack Bonus, Saves) Has anybody created such a system or nows about a comercial product that provides something along those lines? I ask this, because my regular group is a differnt one than the one I played C&C with, and they just prefere D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Quick Creature Creation
Top