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Quick deaths in D&D
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<blockquote data-quote="That One Guy" data-source="post: 4479927" data-attributes="member: 64672"><p>I rarely have PC deaths. I tend to not have overpoweringly amazing villains (or if those do exist, the PCs know well enough to avoid them) who know EVERYTHING or anything like that. Always seemed cheap. My traps have a way of being solved (Why else would they be there unless someone wanted to get back in?). I try and be impartial. Usually I have the first few sessions of a game be 'easy' so PCs get into the story and have some victories...</p><p></p><p>I once had a PC who died twice in the first session of the game. I think he died at least one more time soon after that. Spot on RP, his character was a guy who thought that everything was a challenge. If he could beat it, then it should be tougher. If it killed him, he wasn't good enough, yet.</p><p></p><p>....yup.</p></blockquote><p></p>
[QUOTE="That One Guy, post: 4479927, member: 64672"] I rarely have PC deaths. I tend to not have overpoweringly amazing villains (or if those do exist, the PCs know well enough to avoid them) who know EVERYTHING or anything like that. Always seemed cheap. My traps have a way of being solved (Why else would they be there unless someone wanted to get back in?). I try and be impartial. Usually I have the first few sessions of a game be 'easy' so PCs get into the story and have some victories... I once had a PC who died twice in the first session of the game. I think he died at least one more time soon after that. Spot on RP, his character was a guy who thought that everything was a challenge. If he could beat it, then it should be tougher. If it killed him, he wasn't good enough, yet. ....yup. [/QUOTE]
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