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Quick deaths in D&D
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<blockquote data-quote="Lanefan" data-source="post: 4513032" data-attributes="member: 29398"><p>I've had so many of my characters die quickly they've become a blur in the memory...but they've all at least managed to join the party, unlike a few:</p><p></p><p>1. Player is trying to introduce a Thief but party tell said Thief to get lost; so said Thief tries to stow away on party's boat only to get killed by party's guard dogs. Party find corpse on returning to boat later...</p><p></p><p>2. DM (me) is trying to introduce an NPC Ranger as party sorely needs a guide and someone with wilderness skills. Party is sleeping during day as it is safer that way where they are; they have 3 invisible people on watch. Ranger cautiously sneaks into camp and is not noticed by any of the watchers (and doesn't notice them), so goes into someone's tent, wakes them up, and suggests it would be safer to have someone on watch in such a dangerous area. Person in tent panics, watchers come running in, one of them backstrikes Ranger and crits it, killing her outright.</p><p></p><p>And in my current campaign they're dropping like flies...I've never seen anything like it. No TPKs, just lots of one or two at a time bad luck and bad decision deaths (never mind the deaths due to infighting)...and lots of returns to town to recruit the next few victims.</p><p></p><p>Fastest two death-raise cycles I've seen for the same character took just under an hour. Character died from melee and was raised in the field (high-level party), then healed by a party magic item, so back to almost full and ready to go. A bit later, same character fails a save and dies again...and is raised in the field moments after.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4513032, member: 29398"] I've had so many of my characters die quickly they've become a blur in the memory...but they've all at least managed to join the party, unlike a few: 1. Player is trying to introduce a Thief but party tell said Thief to get lost; so said Thief tries to stow away on party's boat only to get killed by party's guard dogs. Party find corpse on returning to boat later... 2. DM (me) is trying to introduce an NPC Ranger as party sorely needs a guide and someone with wilderness skills. Party is sleeping during day as it is safer that way where they are; they have 3 invisible people on watch. Ranger cautiously sneaks into camp and is not noticed by any of the watchers (and doesn't notice them), so goes into someone's tent, wakes them up, and suggests it would be safer to have someone on watch in such a dangerous area. Person in tent panics, watchers come running in, one of them backstrikes Ranger and crits it, killing her outright. And in my current campaign they're dropping like flies...I've never seen anything like it. No TPKs, just lots of one or two at a time bad luck and bad decision deaths (never mind the deaths due to infighting)...and lots of returns to town to recruit the next few victims. Fastest two death-raise cycles I've seen for the same character took just under an hour. Character died from melee and was raised in the field (high-level party), then healed by a party magic item, so back to almost full and ready to go. A bit later, same character fails a save and dies again...and is raised in the field moments after. Lanefan [/QUOTE]
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