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Quick, describe your high-level (10th+) game.
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<blockquote data-quote="Bagpuss" data-source="post: 1391288" data-attributes="member: 3987"><p>My group are pretty low magic, compared to the stuff you've mentioned, but they are just 10th level, as apposed to 10th+.</p><p></p><p>I'm playing in the Scarred Lands, but using that as a backdrop for published senarios. So the party have lead a group of Refugees from the town of Brindinford (Speaker in Dreams) where they failed to stop the events in that adventure. Back to the abandoned dwarf mines (from Forge of Fury) which they had cleared out earlier.</p><p></p><p>Brindinford was free city situated just outside the border of the Castilian Hegemony, results of that adventure lead to it joining the Castilian Hegemony and hence the refugees fleeing the city. The mine having been cleared of orcs by the PC's the dwarves (who the PC's didn't removed completely) had expanded their mining operations and were mining mithral to arm the Castilian Hegemony's armies in preparation for the summer campaigning season.</p><p></p><p>The PC's stopped this operation and captured the last shipment of arms and armour. They have formed the fighting men and women among the refugees into a decent force able of defending the mine, and are about to establish relationships with the Broadreach Elves and Hollowfaust the nearest possible allies, as it appears the Castilian Hegemony is intent on expanding its territory once more and they are the likely next target.</p><p></p><p>They still travel most places on foot or by horse back. The best melee weapon they have is a +2 Dwarven Waraxe which no one has taken the Exotic weapon proficiency in so they use two-handed.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 1391288, member: 3987"] My group are pretty low magic, compared to the stuff you've mentioned, but they are just 10th level, as apposed to 10th+. I'm playing in the Scarred Lands, but using that as a backdrop for published senarios. So the party have lead a group of Refugees from the town of Brindinford (Speaker in Dreams) where they failed to stop the events in that adventure. Back to the abandoned dwarf mines (from Forge of Fury) which they had cleared out earlier. Brindinford was free city situated just outside the border of the Castilian Hegemony, results of that adventure lead to it joining the Castilian Hegemony and hence the refugees fleeing the city. The mine having been cleared of orcs by the PC's the dwarves (who the PC's didn't removed completely) had expanded their mining operations and were mining mithral to arm the Castilian Hegemony's armies in preparation for the summer campaigning season. The PC's stopped this operation and captured the last shipment of arms and armour. They have formed the fighting men and women among the refugees into a decent force able of defending the mine, and are about to establish relationships with the Broadreach Elves and Hollowfaust the nearest possible allies, as it appears the Castilian Hegemony is intent on expanding its territory once more and they are the likely next target. They still travel most places on foot or by horse back. The best melee weapon they have is a +2 Dwarven Waraxe which no one has taken the Exotic weapon proficiency in so they use two-handed. [/QUOTE]
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Quick, describe your high-level (10th+) game.
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