Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Quick, describe your high-level (10th+) game.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Castellan" data-source="post: 1392295" data-attributes="member: 639"><p>I'm running a heavily-modified Forgotten Realms campaign with 5 players (and 6 PCs) at about 13th level. The group is quite low on magical firepower, having only a single druid as a dedicated spellcaster. Included in the party are a monk, paladin, bard/psychic warrior, ranger, and ranger/wolf brother (from Wheel of Time).</p><p></p><p>I benefit (?) from the fact that my players are avid gamers but seem to hate to read, so I'm blatantly stealing a lot of obvious plots (can you believe that among the players, only my wife has read Lord of the Rings? And she's read it multiple times... Nobody else seems to be interested. *shrug* More plot for me...).</p><p></p><p>I'm running and Incursion-based game, though the players don't know it, yet. My BBEGs are Mind Flayers, and they're slowly working to take over the surface world. I figured early on that the Mind Flayers needed some way to work together to coordinate their attacks, and decided on the "fallen empire/lost secrets" plot element. Specifically, I've decided that Elder Brains can spawn multiple Brain Golems (more than the stock allows, but only, say 6 each) and that the contact range for a Brain Golem is greater than normal. I'm treating the Brain Golems like a WiFi base station, allowing Elder Brains to <em>network</em> together, with the root-level EB hidden under the Moonshaes (a place the PCs have never been). As the Mind Flayer communities join the network, they begin building <em>domination</em>-devices to control surface communities. Brain Golems also act like strong, roving <em>domination</em>-devices to exert control on areas in-between cities and towns.</p><p></p><p>So far, the PCs are caught up in the events of a war between one faction of the Church of Tyr (a major force in my Realms, and probably very different from the FR novels (never read any of them)), the Zhentarim (who seem, strangely enough, to be allied <strong>with</strong> this faction of the Church of Tyr, and the Western Heartlands and Cormyr. The Mind Flayers are using power groups on the surface to weaken resistance before they come bursting forth. The players are soon to realize that the evil they thought they were fighting is not the real evil after all, and will (hopefully) deceide to chase down the Elder Brain causing all the chaos and destroy it. There's a long distance between the current place in the plot and the end result.</p><p></p><p>Player-driven sub-plots have abounded throughout this game, including the monk knowing nothing about his past, but seeming to have a strange connection with the bard's sister -- who lost her psionic abilities and memory when fighting a Mind Flayer; the druid who knows little of her family, but seems to have something in common with a blind psion from the Moonshaes; the ranger/wolf brother (wolf-sister, actually) who just wants to live a peaceful life in harmony with wolves and nature; the bard/psychic warrior who learned of her mother's supression of psionic abilities and a disowned sister who embraced psionics and ran off for adventure; and a paladin whose father and older brothers joined a campaign in the Goblin Marches north of Cormyr, only to never return, leaving the young knight suddenly in charge of a small manor he never thought he'd inherit.</p><p></p><p>Combats have ranged from the mundane to the epic, and roleplaying (though somewhat less-important to most of the players than it is to me) has occasionally been really good. My wife -- the ranger/wolf sister -- practically seethes with hatred toward nearly all of the authority figures in my game. Perhaps, it's just an opportunity to express how she <strong>really</strong> feels about me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Our game has continued nearly weekly for 3 years. It was our first 3e game, and has become the longest-running campaign I've ever been a part of. It's a lot of fun.</p></blockquote><p></p>
[QUOTE="Castellan, post: 1392295, member: 639"] I'm running a heavily-modified Forgotten Realms campaign with 5 players (and 6 PCs) at about 13th level. The group is quite low on magical firepower, having only a single druid as a dedicated spellcaster. Included in the party are a monk, paladin, bard/psychic warrior, ranger, and ranger/wolf brother (from Wheel of Time). I benefit (?) from the fact that my players are avid gamers but seem to hate to read, so I'm blatantly stealing a lot of obvious plots (can you believe that among the players, only my wife has read Lord of the Rings? And she's read it multiple times... Nobody else seems to be interested. *shrug* More plot for me...). I'm running and Incursion-based game, though the players don't know it, yet. My BBEGs are Mind Flayers, and they're slowly working to take over the surface world. I figured early on that the Mind Flayers needed some way to work together to coordinate their attacks, and decided on the "fallen empire/lost secrets" plot element. Specifically, I've decided that Elder Brains can spawn multiple Brain Golems (more than the stock allows, but only, say 6 each) and that the contact range for a Brain Golem is greater than normal. I'm treating the Brain Golems like a WiFi base station, allowing Elder Brains to [i]network[/i] together, with the root-level EB hidden under the Moonshaes (a place the PCs have never been). As the Mind Flayer communities join the network, they begin building [i]domination[/i]-devices to control surface communities. Brain Golems also act like strong, roving [i]domination[/i]-devices to exert control on areas in-between cities and towns. So far, the PCs are caught up in the events of a war between one faction of the Church of Tyr (a major force in my Realms, and probably very different from the FR novels (never read any of them)), the Zhentarim (who seem, strangely enough, to be allied [b]with[/b] this faction of the Church of Tyr, and the Western Heartlands and Cormyr. The Mind Flayers are using power groups on the surface to weaken resistance before they come bursting forth. The players are soon to realize that the evil they thought they were fighting is not the real evil after all, and will (hopefully) deceide to chase down the Elder Brain causing all the chaos and destroy it. There's a long distance between the current place in the plot and the end result. Player-driven sub-plots have abounded throughout this game, including the monk knowing nothing about his past, but seeming to have a strange connection with the bard's sister -- who lost her psionic abilities and memory when fighting a Mind Flayer; the druid who knows little of her family, but seems to have something in common with a blind psion from the Moonshaes; the ranger/wolf brother (wolf-sister, actually) who just wants to live a peaceful life in harmony with wolves and nature; the bard/psychic warrior who learned of her mother's supression of psionic abilities and a disowned sister who embraced psionics and ran off for adventure; and a paladin whose father and older brothers joined a campaign in the Goblin Marches north of Cormyr, only to never return, leaving the young knight suddenly in charge of a small manor he never thought he'd inherit. Combats have ranged from the mundane to the epic, and roleplaying (though somewhat less-important to most of the players than it is to me) has occasionally been really good. My wife -- the ranger/wolf sister -- practically seethes with hatred toward nearly all of the authority figures in my game. Perhaps, it's just an opportunity to express how she [b]really[/b] feels about me. ;) Our game has continued nearly weekly for 3 years. It was our first 3e game, and has become the longest-running campaign I've ever been a part of. It's a lot of fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Quick, describe your high-level (10th+) game.
Top